Event Horizon: Difference between revisions

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|info_table=


{{SkillCard/infoheader | Singularity Level}}
{{SkillCard/infoheader | Singularity Level }}
{{SkillCard/inforow | Lv.1 | When Void Energy is 30%}}
{{SkillCard/inforow | Lv.1 | When Void Energy is 30% }}
{{SkillCard/inforow | Lv.2 | When Void Energy is 60%}}
{{SkillCard/inforow | Lv.2 | When Void Energy is 60% }}
{{SkillCard/inforow | Lv.3 | When Void Energy is 100%}}
{{SkillCard/inforow | Lv.3 | When Void Energy is 100% }}


{{SkillCard/infoheader | Singularity Effect}}
{{SkillCard/infoheader | Singularity Effect }}
{{SkillCard/inforow | Lv.1 | Cooldown 5% Decrease}}
{{SkillCard/inforow | Lv.1 | Cooldown 5% Decrease }}
{{SkillCard/inforow | Lv.2 | Cooldown 10% Decrease}}
{{SkillCard/inforow | Lv.2 | Cooldown 10% Decrease }}
{{SkillCard/inforow | Lv.3 | Cooldown 20% Decrease}}
{{SkillCard/inforow | Lv.3 | Cooldown 20% Decrease }}


{{SkillCard/infoheader | Void Energy}}
{{SkillCard/infoheader | Void Energy }}
{{SkillCard/inforow | Void Energy Depleted | Out of Combat for 10.0s}}
{{SkillCard/inforow | Void Energy Depleted | Out of Combat for 10.0s }}


}}
}}


<noinclude>More info goes here {{TBD}}</noinclude>
<noinclude>More info goes here {{TBD}}</noinclude>

Latest revision as of 00:30, 2 July 2024

Non-Attribute

Event Horizon


When the skill ends, gains Void Energy.

The amount of Void Energy determines Singularity effect.

When Void Energy is at maximum, use an Enhanced Skill. When using an Enhanced Skill grants additional effects to the existing skill.

Cannot gain Void Energy while using an Enhanced Skill, and Void Energy is consumed if Out of Combat.

Singularity Level
Lv.1 When Void Energy is 30%
Lv.2 When Void Energy is 60%
Lv.3 When Void Energy is 100%
Singularity Effect
Lv.1 Cooldown 5% Decrease
Lv.2 Cooldown 10% Decrease
Lv.3 Cooldown 20% Decrease
Void Energy
Void Energy Depleted Out of Combat for 10.0s

More info goes here TBD