Template:AMP: Difference between revisions

Template page
m (add larger gap in-between components)
(add linked mission/colossus)
Line 49: Line 49:
{{#if: {{{ls|}}}
{{#if: {{{ls|}}}
|=== Linked Shape Stabilizer ===
|=== Linked Shape Stabilizer ===
{{#ifexist: File:Icon Shape Stabilizer Form {{{ls}}}.png|[[File:Icon Shape Stabilizer Form {{{ls}}}.png|border|frameless|64x64px]] }}<big>Shape Stabilizer Form {{{ls}}}</big>}}
{{#ifexist: File:Icon Shape Stabilizer Form {{{ls}}}.png|[[File:Icon Shape Stabilizer Form {{{ls}}}.png|border|frameless|64x64px]] }}Shape Stabilizer Form {{{ls}}}}}
 
<!-- Linked Mission -->
{{#if: {{{lm_map|}}}
|=== Linked Reconstructed Device ===
{{#ifexist: File:Icon {{#ifeq:{{{lm_diff}}}|Hard|Abyssal}} Void Fusion Reactor.png|[[File:Icon {{#ifeq:{{{lm_diff}}}|Hard|Abyssal}} Void Fusion Reactor.png|border|frameless|64x64px]] }}[[{{{lm_map}}}]], '''{{{lm_fld}}}''': {{#ifeq:{{{lm_diff}}}|Hard|Abyssal}} Void Fusion Reactor
}}
 
<!-- Linked Colossus -->
{{#if: {{{lc_name|}}}
|=== Linked Reconstructed Device ===
{{#ifexist: File:{{{lc_name}}} Full.png|[[File:{{{lc_name}}} Full.png|border|frameless|64x64px]] }}Void Intercept Battle ({{{lc_diff}}}): [[{{{lc_name}}}]]
}}
<noinclude>
<noinclude>
=== Example ===
=== Example ===
{{AMP|p1_pct=6|p1_name=Ultimate Ajax Stabilizer Blueprint|p2_pct=10|p2_name=Valby Spiral Catalyst Blueprint|p3_pct=20|p3_name=Crystallization Catalyst Blueprint|p4_pct=32|p4_name=The Final Masterpiece Blueprint|p5_pct=32|p5_name=Secret Garden Polymer Syncytium|ai_map=Hagios|ai_diff=Hard|ai_pct=25|ai_qst=Forward Base: Vulgus Strategic Outpost}}
{{AMP|p1_pct=6|p1_name=Ultimate Ajax Stabilizer Blueprint|p2_pct=10|p2_name=Valby Spiral Catalyst Blueprint|p3_pct=20|p3_name=Crystallization Catalyst Blueprint|p4_pct=32|p4_name=The Final Masterpiece Blueprint|p5_pct=32|p5_name=Secret Garden Polymer Syncytium|ai_map=Hagios|ai_diff=Hard|ai_pct=25|ai_qst=Forward Base: Vulgus Strategic Outpost|ls=7|lm_map=Hagios|lm_diff=Hard|lm_fld=Fractured Monolith|lc_name=Dead Bride|lc_diff=Hard}}
 
''Note: There should only ever be one Linked Reconstructed Device. This example uses both versions as a demonstration.''


=== Documentation ===
=== Documentation ===
Line 72: Line 86:
--- Linked Shape Stabilizer
--- Linked Shape Stabilizer
ls = Linked Shape Stabilizer number (1/2/3/4/5/6/7/8)
ls = Linked Shape Stabilizer number (1/2/3/4/5/6/7/8)
--- Linked Reconstructed Device
- lc = Linked Colossus / lm = Linked Mission
lc_name = Colossus name (Grave Walker, Dead Bride, ...)
lc_diff = Colossus difficulty (Normal/Hard)
lm_map = Zone name (Kingston, Sterile Land, ...)
lm_fld = Battlefield name (Grand Square, The Fallen Theater, ...)
lm_diff = Zone difficulty (Normal/Hard)
</pre>
</pre>
</noinclude>
</noinclude>

Revision as of 08:14, 24 July 2024


Amorphous Material Components









Example

Amorphous Material Components

Ultimate Ajax Stabilizer Blueprint

6%10%

Valby Spiral Catalyst Blueprint

10%16%

Crystallization Catalyst Blueprint

20% → 20%

The Final Masterpiece Blueprint

32%27%

Secret Garden Polymer Syncytium

32%27%

Acquisition Info

25% - Hagios Hard Difficulty: Forward Base: Vulgus Strategic Outpost

Linked Shape Stabilizer

Shape Stabilizer Form 7

Linked Reconstructed Device

Hagios, Fractured Monolith: Abyssal Void Fusion Reactor

Linked Reconstructed Device

Void Intercept Battle (Hard): Dead Bride


Note: There should only ever be one Linked Reconstructed Device. This example uses both versions as a demonstration.

Documentation

--- Icon
- Icon is generated from the last 3 characters of the page name, which should be the Amorphous ID (ex: 003,054,112)

--- Components
- # represents the position in the list, change it to: 1/2/3/4/5
p#_name = Item name
p#_pct  = Item drop rate

--- Acquisition Info
ai_map  = Zone name (Kingston, Sterile Land, ...)
ai_diff = Difficulty required (either Normal or Hard)
ai_qst  = Quest/mission name
ai_pct  = Chance of Amorphous drop

--- Linked Shape Stabilizer
ls = Linked Shape Stabilizer number (1/2/3/4/5/6/7/8)

--- Linked Reconstructed Device
- lc = Linked Colossus / lm = Linked Mission
lc_name = Colossus name (Grave Walker, Dead Bride, ...)
lc_diff = Colossus difficulty (Normal/Hard)

lm_map = Zone name (Kingston, Sterile Land, ...)
lm_fld = Battlefield name (Grand Square, The Fallen Theater, ...)
lm_diff = Zone difficulty (Normal/Hard)