User contributions for Mannot21

A user with 164 edits. Account created on 31 May 2024.
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1 June 2024

31 May 2024

  • 21:2921:29, 31 May 2024 diff hist +245 N Module:Ironclad DefenseCreated page with "{{PreReleaseData}} {{ModulePrimary | description = Critical Hit Resistance +7% | stats = {{TBD}} | acquisition = {{TBD}} | type = Descendant | rarity = Normal | socket = Almandine | cost = 6 | exclusive_descendant1 = | introduced = {{Launch}} }}"
  • 21:0621:06, 31 May 2024 diff hist +422 N Diamagnetic BulwarkCreated page with "{{PreReleaseData}} {{ModulePrimary | description = Instead of Magnetic Bulwark's projectile defense knocks back enemies on contact. Recovers Magnetic Force based on the number of knockbacks. | stats = {{TBD}} | acquisition = {{TBD}} | type = Descendant | rarity = Transcendant | socket = Malachite | cost = 14 | exclusive_descendant1 = Kyle | introduced = {{Launch}} }}"
  • 21:0521:05, 31 May 2024 diff hist +421 N Self-Directed EruptionCreated page with "{{PreReleaseData}} {{ModulePrimary | description = Consumes Magnetic Force every second when used to pull enemies in front of Kyle. Deals great damage to nearby enemies when the skill ends. | stats = {{TBD}} | acquisition = {{TBD}} | type = Descendant | rarity = Transcendant | socket = Almandine | cost = 15 | exclusive_descendant1 = Kyle | introduced = {{Launch}} }}"
  • 21:0421:04, 31 May 2024 diff hist +499 N Collision InstinctCreated page with "{{PreReleaseData}} {{ModulePrimary | description = Laundry Bomb Skill Conversion. Spawns a Seduction of Water where the Launcher's bullet explodes. Until it is destroyed the spawned Seduction of Water taunts surrounding monsters and inflicts the Laundry effect on them. | stats = {{TBD}} | acquisition = {{TBD}} | type = Descendant | rarity = Transcendant | socket = Rutile | cost = 15 | exclusive_descendant1 = Valby | introduced..."
  • 21:0421:04, 31 May 2024 diff hist +495 N Singing WaterCreated page with "{{PreReleaseData}} {{ModulePrimary | description = Laundry Bomb Skill Conversion. Spawns a Seduction of Water where the Launcher's bullet explodes. Until it is destroyed the spawned Seduction of Water taunts surrounding monsters and inflicts the Laundry effect on them. | stats = {{TBD}} | acquisition = {{TBD}} | type = Descendant | rarity = Transcendant | socket = Rutile | cost = 15 | exclusive_descendant1 = Valby | introduced = {..."
  • 21:0321:03, 31 May 2024 diff hist +457 N Tidal WaveCreated page with "{{PreReleaseData}} {{ModulePrimary | description = Clean Up Skill Conversion. Does not leave watery trails when moving. When moving through a monster inflicts skill damage on them. When the skill ends deals AoE damage nearby. | stats = {{TBD}} | acquisition = {{TBD}} | type = Descendant | rarity = Transcendant | socket = Cerulean | cost = 14 | exclusive_descendant1 = Valby | introduced = {{Launch}} }}"
  • 21:0321:03, 31 May 2024 diff hist +472 N Supply MoistureCreated page with "{{PreReleaseData}} {{ModulePrimary | description = Water Intake Skill Conversion. While on water increases Skill Critical Hit Rate Skull Duration and Firearm Attribute Status Effect Trigger Rate. Reduction of MP consumption does not apply. | stats = {{TBD}} | acquisition = {{TBD}} | type = Descendant | rarity = Transcendant | socket = Malachite | cost = 14 | exclusive_descendant1 = Valby | introduced = {{Launch}} }}"
  • 21:0221:02, 31 May 2024 diff hist +368 N Water PlayCreated page with "{{PreReleaseData}} {{ModulePrimary | description = Bubble Bullet skill conversion. Creates a rectangular-shaped pool of water in front. | stats = {{TBD}} | acquisition = {{TBD}} | type = Descendant | rarity = Transcendant | socket = Malachite | cost = 14 | exclusive_descendant1 = Valby | introduced = {{Launch}} }}"
  • 21:0221:02, 31 May 2024 diff hist +383 N Battlesuit Melting NutsCreated page with "{{PreReleaseData}} {{ModulePrimary | description = Modifies Impact Rounds to be stackable. Modifies to reduce the enemys DEF instead of stunning them. | stats = {{TBD}} | acquisition = {{TBD}} | type = Descendant | rarity = Transcendant | socket = Cerulean | cost = 13 | exclusive_descendant1 = Sharen | introduced = {{Launch}} }}"
  • 21:0121:01, 31 May 2024 diff hist +365 N Void DominationCreated page with "{{PreReleaseData}} {{ModulePrimary | description = Increases the targeting range of Flash Shortsword. Increases enemy targeting speed. | stats = {{TBD}} | acquisition = {{TBD}} | type = Descendant | rarity = Transcendant | socket = Xantic | cost = 14 | exclusive_descendant1 = Sharen | introduced = {{Launch}} }}"
  • 21:0021:00, 31 May 2024 diff hist +414 N Overcharged EdgeCreated page with "{{PreReleaseData}} {{ModulePrimary | description = Modifies Active Camouflage to consue Energy Shields insted of MP. Ambush damage increase by the amount of Energy Shields consumed. | stats = {{TBD}} | acquisition = {{TBD}} | type = Descendant | rarity = Transcendant | socket = Cerulean | cost = 14 | exclusive_descendant1 = Sharen | introduced = {{Launch}} }}"
  • 20:5620:56, 31 May 2024 diff hist +380 N Cold CohesionCreated page with "{{PreReleaseData}} {{ModulePrimary | description = The number of Ice Spheres increases by 5 and the base cooldown is reduced by 5 seconds. | stats = {{TBD}} | acquisition = {{TBD}} | type = Descendant | rarity = Transcendant | socket = Cerulean | cost = 14 | exclusive_descendant1 = Ultimate Viessa | introduced = {{Launch}} }}"
  • 20:5520:55, 31 May 2024 diff hist +427 N Blood and IronCreated page with "{{PreReleaseData}} {{ModulePrimary | description = Life Orbs can no longer be acquired with the Thirst effect. Instead Power of Life can be obtained when attacks land Firearm or Skill Critical Hits. | stats = {{TBD}} | acquisition = {{TBD}} | type = Descendant | rarity = Transcendant | socket = Xantic | cost = 15 | exclusive_descendant1 = Gley | introduced = {{Launch}} }}"
  • 20:5420:54, 31 May 2024 diff hist +360 N Predator InstinctCreated page with "{{PreReleaseData}} {{ModulePrimary | description = Modifies Firearm ATK to increase when firing a Firearm during Frenzied state. | stats = {{TBD}} | acquisition = {{TBD}} | type = Descendant | rarity = Transcendant | socket = Malachite | cost = 16 | exclusive_descendant1 = Gley | introduced = {{Launch}} }}"
  • 20:5320:53, 31 May 2024 diff hist +369 N Massive SanguificationCreated page with "{{PreReleaseData}} {{ModulePrimary | description = Modifies Life Siphon to allow the absorption of Life Orbs during Non-Frenzied state. | stats = {{TBD}} | acquisition = {{TBD}} | type = Descendant | rarity = Transcendant | socket = Almandine | cost = 16 | exclusive_descendant1 = Gley | introduced = {{Launch}} }} {"
  • 20:5220:52, 31 May 2024 diff hist +439 N SupersenseCreated page with "{{PreReleaseData}} {{ModulePrimary | description = Modifies the effects of Frenzied state's Maximize lethality during Increased Sensory. Fire Rate becomes fixed but Weak Point ATK and Duration both increase. | stats = {{TBD}} | acquisition = {{TBD}} | type = Descendant | rarity = Transcendant | socket = Malachite | cost = 13 | exclusive_descendant1 = Gley | introduced = {{Launch}} }}"
  • 20:4920:49, 31 May 2024 diff hist +429 N Venom SynthesisCreated page with "{{PreReleaseData}} {{ModulePrimary | description = Putrid Venom skill conversion. Leaves behind a Toxic Footprint after every step. Inflicts Poison on enemies coming in contact with Toxic Footprint. | stats = {{TBD}} | acquisition = {{TBD}} | type = Descendant | rarity = Transcendant | socket = Rutile | cost = 14 | exclusive_descendant1 = Freyna | introduced = {{Launch}} }}"
  • 20:4620:46, 31 May 2024 diff hist +381 N ContagionCreated page with "{{PreReleaseData}} {{ModulePrimary | description = When an enemy inflicted with Room 0 Trauma is killed There is a contagion of Poison surrounding it. | stats = {{TBD}} | acquisition = {{TBD}} | type = Descendant | rarity = Transcendant | socket = Rutile | cost = 17 | exclusive_descendant1 = Freyna | introduced = {{Launch}} }}"
  • 20:4420:44, 31 May 2024 diff hist +371 N SuperconductorCreated page with "{{PreReleaseData}} {{ModulePrimary | description = Adds a debuff that reduces the enemy's ATK to the Electruction effect that Bunny inflicts. | stats = {{TBD}} | acquisition = {{TBD}} | type = Descendant | rarity = Transcendant | socket = Xantic | cost = 16 | exclusive_descendant1 = Bunny | introduced = {{Launch}} }}"
  • 20:4420:44, 31 May 2024 diff hist +384 N Electric TransitionCreated page with "{{PreReleaseData}} {{ModulePrimary | description = Modifies Speed of Light to recover Energy Shield continuously in proportion to the distance traveled. | stats = {{TBD}} | acquisition = {{TBD}} | type = Descendant | rarity = Transcendant | socket = Cerulean | cost = 14 | exclusive_descendant1 = Bunny | introduced = {{Launch}} }}"
  • 20:4220:42, 31 May 2024 diff hist +378 N Electric CondenseCreated page with "{{PreReleaseData}} Name:Electric Condense {{ModulePrimary | description = Changes Maximum Power into a form that causes damage around Bunny. | stats = {{TBD}} | acquisition = {{TBD}} | type = Descendant | rarity = Transcendant | socket = Xantic | cost = 16 | exclusive_descendant1 = Bunny | introduced = {{Launch}} }}"
  • 20:4020:40, 31 May 2024 diff hist +439 N Attacking CompulsionCreated page with "{{PreReleaseData}} {{ModulePrimary | description = Healing Turret skill conversion. When using skill summons an Assault Turret. The summoned turret operates in the same way as the existing Assault Turrets. | stats = {{TBD}} | acquisition = {{TBD}} | type = Descendant | rarity = Transcendant | socket = Almandine | cost = 14 | exclusive_descendant1 = Jayber | introduced = {{Launch}} }}"
  • 20:3920:39, 31 May 2024 diff hist +435 N Medical CompulsionCreated page with "{{PreReleaseData}} {{ModulePrimary | description = Assault Turret skill conversion. When using skill summons a Healing Turret. The summoned turret operates in the same way as the existing Healing Turrets. | stats = {{TBD}} | acquisition = {{TBD}} | type = Descendant | rarity = Transcendant | socket = Xantic | cost = 16 | exclusive_descendant1 = Jayber | introduced = {{Launch}} }}"
  • 20:3420:34, 31 May 2024 diff hist +427 N Increased EfficiencyCreated page with "{{PreReleaseData}} {{ModulePrimary | description = MP is no longer consumed while Overkill is active. It consumes MP when attacking with Overkill. It recovers MP when Overkill lands a Critical Hit. | stats = {{TBD}} | acquisition = {{TBD}} | type = Descendant | rarity = Transcendant | socket = Rutile | cost = 17 | exclusive_descendant1 = Lepic | introduced = {{Launch}} }}"
  • 20:3320:33, 31 May 2024 diff hist −30 Powerunit ChangeNo edit summary
  • 20:3120:31, 31 May 2024 diff hist −34 Regenerative BrakingNo edit summary
  • 20:2920:29, 31 May 2024 diff hist −32 Nerve InfiltrationNo edit summary
  • 20:2720:27, 31 May 2024 diff hist −25 Void ChargeNo edit summary
  • 20:2420:24, 31 May 2024 diff hist −34 Matrix RecomputationNo edit summary
  • 20:2220:22, 31 May 2024 diff hist −27 Glacial CloudNo edit summary
  • 20:2120:21, 31 May 2024 diff hist −24 HypothermyNo edit summary
  • 20:2120:21, 31 May 2024 diff hist −29 Cold Snap WatchNo edit summary
  • 20:2020:20, 31 May 2024 diff hist −30 Cold-BloodednessNo edit summary
  • 20:1920:19, 31 May 2024 diff hist −30 Explosive StacksNo edit summary
  • 20:1820:18, 31 May 2024 diff hist −28 Firearm MasterNo edit summary
  • 20:1320:13, 31 May 2024 diff hist +479 N Turret EngineeringCreated page with "{{PreReleaseData}} Name:Turret Engineering {{ModulePrimary | description = Multi-purpose Gun skill conversion. When using skill recovers the HP of all summoned turrets and extends their duration. Does not switch turrets to Enhanced mode. | stats = {{TBD}} | acquisition = {{TBD}} | type = Descendant | rarity = Transcendant | socket = Malachite | cost = 14 | exclusive_descendant1 = Jayber | introduced = {{Launch}}..."
  • 20:1120:11, 31 May 2024 diff hist +397 N Firearm MasterCreated page with "{{PreReleaseData}} Name:Firearm Master {{ModulePrimary | description = Removes Close Call's effect. Reloading weapon increases Skill Power Modifier. | stats = {{TBD}} | acquisition = {{TBD}} | type = Descendant | rarity = Transcendant | socket = Malachite | cost = 15 | exclusive_descendant1 = Ulimate Lepic | introduced = {{Launch}} }}"
  • 20:1120:11, 31 May 2024 diff hist +439 N Explosive StacksCreated page with "{{PreReleaseData}} Name:Explosive Stacks {{ModulePrimary | description = Modifies Grenade Throw to be charged up to 3 times. Grenade charges once whenever a certain amount of ammo is consumed. | stats = {{TBD}} | acquisition = {{TBD}} | type = Descendant | rarity = Transcendant | socket = Rutile | cost = 16 | exclusive_descendant1 = Ultimate Lepic | introduced = {{Launch}} }}"
  • 20:1020:10, 31 May 2024 diff hist +471 N Cold-BloodednessCreated page with "{{PreReleaseData}} Name:Cold-Bloodedness {{ModulePrimary | description = Frost Road Skill Conversion. When using skill increases Skill Power Modifier and decreases MP Cost and Skill Cooldown. Frost Roads are not created when moving. | stats = {{TBD}} | acquisition = {{TBD}} | type = Descendant | rarity = Transcendant | socket = Rutile | cost = 15 | exclusive_descendant1 = Viessa | introduced = {{Launch}} }}"
  • 20:0820:08, 31 May 2024 diff hist +515 N Cold Snap WatchCreated page with "{{PreReleaseData}} Name:Cold Snap Watch {{ModulePrimary | description = Cold Snap skill conversion. Creates a Cold Snap zone in front that remains for a certain period of time. Enemies enterting the Cold Snap zone are inflicted wtih Ice Shackle and suffer continuous damage. | stats = {{TBD}} | acquisition = {{TBD}} | type = Descendant | rarity = Transcendant | socket = Cerulean | cost = 15 | exclusive_descendant1 = Viessa..."
  • 20:0720:07, 31 May 2024 diff hist +524 N HypothermyCreated page with "{{PreReleaseData}} Name:Hypothermy {{ModulePrimary | description = When using skill inflicts Ice Needle insted of Ice Shackle. When Ice Needle reaches a certain number of stacks passive skills are triggered. Ice Needle: Continuous damage to the target. Damage increases as it stacks. | stats = {{TBD}} | acquisition = {{TBD}} | type = Descendant | rarity = Transcendant | socket = Cerulean | cost = 16 | exclusive_descendant1 = Vi..."
  • 20:0620:06, 31 May 2024 diff hist +404 N Glacial CloudCreated page with "{{PreReleaseData}} Name:Glacial Cloud {{ModulePrimary | description = Blizzard Skill conversion. Throws a projectile forward that spawns a blizzard where it lands. | stats = {{TBD}} | acquisition = {{TBD}} | type = Descendant | rarity = Transcendant | socket = Cerulean | cost = 14 | exclusive_descendant1 = Viessa | introduced = {{Launch}} }}"
  • 20:0320:03, 31 May 2024 diff hist +428 N Body EnhancementCreated page with "{{PreReleaseData}} Name:Body Enhancement {{ModulePrimary | description = Void Energy is no longer available through Event Horizon. Increases DEF and Energy Shield proportionally to Max HP. | stats = {{TBD}} | acquisition = {{TBD}} | type = Descendant | rarity = Transcendant | socket = Almandine | cost = 17 | exclusive_descendant1 = AJax | introduced = {{Launch}} }}"
  • 20:0020:00, 31 May 2024 diff hist +376 N Matrix RecomputationCreated page with "{{PreReleaseData}} Name:Matrix Recomputation {{ModulePrimary | description = Modifies Expulsion to cast a buff that helps allies survive. | stats = {{TBD}} | acquisition = {{TBD}} | type = Descendant | rarity = Transcendant | socket = Cerulean | cost = 16 | exclusive_descendant1 = AJax | introduced = {{Launch}} }}"
  • 19:5919:59, 31 May 2024 diff hist +382 N Void ChargeCreated page with "{{PreReleaseData}} Name:Void Charge {{ModulePrimary | description = Modifies Void Walk and Expulsion damage to increase proportionally to DEF. | stats = {{TBD}} | acquisition = {{TBD}} | type = Descendant | rarity = Transcendant | socket = Almandine | cost = 15 | exclusive_descendant1 = AJax | introduced = {{Launch}} }}"
  • 19:5619:56, 31 May 2024 diff hist +380 N Void BurstCreated page with "{{PreReleaseData}} Name:Void Burst {{ModulePrimary | description = On using Expulsion decreases Sub Attack Cooldown and increases its Damage. | stats = {{TBD}} | acquisition = {{TBD}} | type = Descendant | rarity = Transcendant | socket = Cerulean | cost = 14 | exclusive_descendant1 = AJax | introduced = {{Launch}} }}"
  • 19:5519:55, 31 May 2024 diff hist +385 N Nerve InfiltrationCreated page with "{{PreReleaseData}} Name:Nerve Infiltration {{ModulePrimary | description = Overclock no longer inflicts Burn. Inflicts Weaken Regeneration instead. | stats = {{TBD}} | acquisition = {{TBD}} | type = Descendant | rarity = Transcendant | socket = Xantic | cost = 14 | exclusive_descendant1 = Lepic | introduced = {{Launch}} }}"
  • 19:5419:54, 31 May 2024 diff hist +393 N Regenerative BrakingCreated page with "{{PreReleaseData}} Name:Regenerative Braking {{ModulePrimary | description = Removes Close Call's effect. When using skill chance to recover MP instead. | stats = {{TBD}} | acquisition = {{TBD}} | type = Descendant | rarity = Transcendant | socket = Almandine | cost = 15 | exclusive_descendant1 = Lepic | introduced = {{Launch}} }}"
  • 19:5319:53, 31 May 2024 diff hist +396 N Powerunit ChangeCreated page with "{{PreReleaseData}} Name:Powerunit Change {{ModulePrimary | description = Overclock no longer increases Skill Power Modifier. Increases Firearm ATK instead. | stats = {{TBD}} | acquisition = {{TBD}} | type = Descendant | rarity = Transcendant | socket = Malachite | cost = 15 | exclusive_descendant1 = Lepic | introduced = {{Launch}} }}"
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