Documentation for this module may be created at Module:ModuleLevelTable/doc
------------------------------------------------------------------------------------------------------------------------------------------------ -- Variant Comparison Tabs & Tables ------------------------------------------------------------------------------------------------------------------------------------------------ -- IMPORTANT! This assumes data is structured EXACTLY in this order! --1 Nonsensical invoking ID --2 |?Module:Name --Unused, here for debug purposes --3 |?Module:VariantID --4 |?Module:Pic --5 |?Module:VersionReleased --6 |?Module:Rarity --7 |?Module:Socket --8 |?Module:Class --9 |?Module:MaxEnhancementLevel --10 |?Module:CapacityCost0 --11 |?Module:ExclusiveCategory --12 |?Module:Effect0 --13 |?Module:Effect1 --14 |?Module:Effect2 --15 |?Module:Effect3 --16 |?Module:Effect4 --17 |?Module:Effect5 --18 |?Module:Effect6 --19 |?Module:Effect7 --20 |?Module:Effect8 --21 |?Module:Effect9 --22 |?Module:Effect10 local p = {} local parsedArray = {} local function addToParsedArray(parsedTable) parsedArray[#parsedArray+1] = {} for i=1,#parsedTable do parsedArray[#parsedArray][i] = parsedTable[i] end end local function import(frame) if not frame.args.csv then return "Error: ModuleLevelTable not passed an argument. Report this to Discord!" end local csvText = frame.args.csv -- Put all the CSV lines into an array for line in csvText:gmatch("[^\r\n]+") do if line ~= "" then local parsedLine = parseCSV(line) addToParsedArray(parsedLine) end end if #parsedArray == 0 then return "Error: ModuleLevelTable had no results. Report this to Discord!" end table.remove(parsedArray, 1) --The way that parsing works generates an empty first element. -- I should figure it out and fix it, but... lazy -- Removing it puts the first real element back in index 1 return "" --Just a sanity to make sure we got no errors end function parseCSV(csv) local result = {} local cell = "" local inQuotes = false for i = 1, #csv do local char = csv:sub(i, i) if char == '"' then inQuotes = not inQuotes elseif char == '@' and not inQuotes then table.insert(result, cell) cell = "" elseif char == '\n' and not inQuotes then table.insert(result, cell) cell = "" else cell = cell .. char end end if cell == "" then cell = "Q" end table.insert(result, cell) return result end local function generateTabberLine(element_level) local tabTitle = "\n\n|-| Level " .. tostring(element_level) .. " =\n" local tableHeader = [[ {| class="wikitable sortable" style="width:100%;" |- ! Variant !! Rarity !! Socket !! Class !! Cost !! Exclusive !! Effect ]] local tableContents = "" for i = 1, #parsedArray do local row = "\n|-\n| " .. "[[" .. parsedArray[i][2] .. "#tab=".. parsedArray[i][3] .. "|" .. parsedArray[i][3] .. "]]" .. " || " .. parsedArray[i][6] .. " || " .. parsedArray[i][7] .. " || " .. parsedArray[i][8] .. " || " .. parsedArray[i][10] .. --TODO: Maths this instead of pulling raw " || " .. parsedArray[i][11] .. " || " .. parsedArray[i][12 + element_level] --Effect0 is element 12, plus whatever element level we're looking at tableContents = tableContents .. row end local tableFooter = "\n|}" local tabContent = tableHeader .. tableContents .. tableFooter return tabTitle .. tabContent end local function getLargestTabIndex() local largest = tonumber(parsedArray[1][9]) -- We're assuming max upgrade level is always the same. If not, this will need to be handled here. if largest ~= nil then return largest end return 10 --This is a safety in case the value has not been entered. Assume the max. end function p.process(frame) local importResult = import(frame) if importResult ~= "" then return importResult end local largestTabIndex = getLargestTabIndex() local tabberHeadder = "<tabber>\n" local tabberContent = "" for i = 0, largestTabIndex do tabberContent = tabberContent .. generateTabberLine(i) end local tabberFooter = "\n</tabber>" return frame:preprocess(tabberHeadder .. tabberContent .. tabberFooter) end return p