Maximize Power

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Revision as of 13:15, 16 June 2024 by Software2 (talk | contribs) (BOT EDIT: Bulk replacement of exclusive_descendant to exclusive_base_descendant for modules)
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       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.


"Attack" is not in the list (Accuracy, Arche Tech, ATK, Attribute ATK, Battle, Bullet Improvement, Control, Defense, Final Hand, Fire Rate, ...) of allowed values for the "Module:ExclusiveCategory" property.


Level Cost Effect
0 6 Skill Power Modifier +24%, Skill Cooldown 13%
1 7 Skill Power Modifier +27.4%, Skill Cooldown 14.7%
2 8 Skill Power Modifier +31.1%, Skill Cooldown +16.7%
3 9 Skill Power Modifier +35.9%, Skill Cooldown +19.1%
4 10 Skill Power Modifier +41.6%, Skill Cooldown +22%
5 11 Skill Power Modifier +47.9%, Skill Cooldown +25.3%
6 12 Skill Power Modifier +55.6%, Skill Cooldown +29.2%
7 13 Skill Power Modifier +63.7%, Skill Cooldown +33.4%
8 14 Skill Power Modifier +72.9%, Skill Cooldown +38.1%
9 15 Skill Power Modifier +83.6%, Skill Cooldown +43.6%
10 16 Skill Power Modifier +96.1%, Skill Cooldown +50%