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- 18:10, 5 June 2024 Software2 talk contribs created page Property:Module:Icon (Created page with "The icon of the module. Each unique module's image will eventually be constructed based on this icon. However, we don't yet have this mapped out. Leave this blank until this is sorted out. Has type::Text Category: Property:Module")
- 04:25, 5 June 2024 Software2 talk contribs deleted page Template:ModuleUniqueStatTableParameters (content was: "{{{1}}}", and the only contributor was "Software2" (talk))
- 04:23, 5 June 2024 Software2 talk contribs created page Template:ModuleUniqueStatTableParameters (Created page with "{{{1}}}")
- 00:55, 5 June 2024 Software2 talk contribs created page Template:ModuleUniqueStatTable (Created page with "{{#invoke:ModuleUniqueStatTable|processData | property1={{{Property1}}} | property2={{{Property2}}} }}")
- 00:54, 5 June 2024 Software2 talk contribs created page Module:ModuleUniqueStatTable (Created page with "local p = {} function p.processData(frame) local property1 = frame.args.property1 or "" local property2 = frame.args.property2 or "" -- Process the data local result = "Property1: " .. property1 .. ", Property2: " .. property2 return result end return p")
- 23:25, 4 June 2024 Software2 talk contribs created page Template:ModuleVariantDetails (Created page with "== {{{variantID}} == {{Template:ModuleUniqueDetails | module_name = {{{module_name}}} }}")
- 23:22, 4 June 2024 Software2 talk contribs created page Template:ModuleUniqueDetails (Created page with "{{Template:ModuleTableRank | module_name = {{{module_name}}} }}")
- 23:07, 4 June 2024 Software2 talk contribs created page Template:ModuleTableRank (Created page with "<!-- IF YOU ADD/REMOVE PROPERTIES HERE, MAKE SURE YOU CHANGE THEM IN THE CSV TEMPLATE AND LUA MODULE AS WELL --> {{#invoke:ModuleLevelTable|rankTable| {{#ask: -Has subobject::ModuleTestPage |?Module:Name |?Module:VariantID |?Module:Rarity |?Module:Socket |?Module:Class |?Module:MaxEnhancementLevel |?Module:CapacityCost0 |?Module:ExclusiveCategory |?Module:Effect0 |?Module:Effect1 |?Module:Effect2 |?Module:Effect3 |?Module:Effect4 |?Module:Effect5 |?M...")
- 22:21, 4 June 2024 Software2 talk contribs created page Property:Module:VariantID (Created page with "In order to reference a specific unique module, we need some sort of identifier to do this. Since determining a unique module is a combination of name, rarity, exclusive weapon type, exclusive equip type, etc., it's far more efficient to assign a number to them. Unfortunately there's no automated way to do this. For the sake of simplicity, this number is just the number of the variant (you decide the order), starting at 1. Make sure every single module has a number incl...")
- 15:50, 4 June 2024 Software2 talk contribs moved page ModuleTable CompareLevels to Template:ModuleTableCompareLevels without leaving a redirect
- 15:02, 4 June 2024 Software2 talk contribs moved page ModuleTestPageMain to ModuleTable CompareLevels without leaving a redirect
- 00:48, 4 June 2024 Software2 talk contribs created page Module:ModuleLevelTable (Created page with "-- Module:CSVProcessor local p = {} function p.process(frame) local csvText = frame.args[1] or "" local result = "" for line in csvText:gmatch("[^\r\n]+") do -- Process each line here. For example, we can just concatenate them. result = result .. line .. "\n" end return result end return p")
- 00:42, 4 June 2024 Software2 talk contribs created page Template:Module Level Table CSV (Created page with "<-- THIS MUST MATCH THE SAME NUMBER OF ELEMENTS AS ARE BEING SENT FROM THE SMW QUERY --> {{{1}}},{{{2}}},{{{3}}},{{{4}}},{{{5}}},{{{6}}},{{{7}}},{{{8}}},{{{9}}},{{{10}}},{{{11}}},{{{12}}},{{{13}}},{{{14}}},{{{15}}},{{{16}}},{{{17}}},{{{18}}}")
- 00:35, 4 June 2024 Software2 talk contribs created page ModuleTestPageMain (Created page with "<!-- IF YOU ADD/REMOVE PROPERTIES HERE, MAKE SURE YOU CHANGE THEM IN THE CSV TEMPLATE AND LUA MODULE AS WELL --> {{#ask: -Has subobject::ModuleTestPage |?Module:Name |?Module:Rarity |?Module:Socket |?Module:Class |?Module:MaxEnhancementLevel |?Module:CapacityCost0 |?Module:ExclusiveCategory |format=table }}") Tag: Visual edit: Switched
- 21:54, 3 June 2024 Software2 talk contribs created page ModuleTestPage (Created page with "{{#set: UnnededProperty=Do I need this? }} I am a monument to all your sins. {{Template:Module Unique | name = Test Module Name | rarity = Transcendant | socket = Almandine | class = High-Power Rounds | max_enhancement_level = 10 | capacity_cost_0 = 6 | exclusive_descendant = | exclusive_category = Resource | exclusive_weapon_type = | effect_0 = | effect_1 = | effect_2 = | effect_3 = | effect_4 = | effect_5 = | effect_6 = | effect_7 = | effect_8 = |...") Tag: Visual edit: Switched
- 21:40, 3 June 2024 Software2 talk contribs created page Template:Module Unique (Created page with "{{#subobject: |Module:Name = {{{name}}} |Module:Rarity = {{{rarity|}}} |Module:Socket = {{{socket|}}} |Module:Class = {{{class|}}} |Module:MaxEnhancementLevel = {{{max_enhancement_level|}}} |Module:CapacityCost0 = {{{capacity_cost_0|}}} |Module:ExclusiveDescendant = {{{exclusive_descendant|}}} |Module:ExclusiveCategory = {{{exclusive_category|}}} |Module:ExclusiveWeaponType = {{{exclusive_weapon_type|}}} |Module:Effect0 = {{{effect_0|}}} |Module:Effect1 = {{{e...")
- 21:13, 3 June 2024 Software2 talk contribs created page Property:Module:ExclusiveWeaponType (Created page with "There are certain modules that limit you to only having one for a given weapon type equipped. While similar to Exclusive Category in function, this is specific to weapon types. When adding to this list, please keep it alphabetical for ease of use. Has type::Text Allows value::Launcher Allows value::Shotgun Allows value::Sniper Allows value::Sub Weapon Category: Property:Module")
- 21:09, 3 June 2024 Software2 talk contribs created page Property:Module:ExclusiveCategory (Created page with "There are certain categories of modules that limit you to only having one of that category equipped. For instance, you cannot have two modules that increase your HP. When adding to this list, please keep it alphabetical for ease of use. Has type::Text Allows value::Accuracy Allows value::Arche Tech Allows value::ATK Allows value::Attribute ATK Allows value::Battle Allows value::Bullet Improvement Allows value::Control Allows value::Def...")
- 19:32, 3 June 2024 Software2 talk contribs created page Property:Module:Class (Created page with "Modules can only be equipped in a relevant Descendant or weapon category. This property defines which of those things this module belongs to. Has type::Text Allows value::Descendant Allows value::High-Power Rounds Allows value::Impact Rounds Allows value::Special Rounds Allows value::General Rounds Category: Property:Module")
- 17:16, 3 June 2024 Software2 talk contribs created page Property:Module:Effect10 (Created page with "The full text description of what this module does when it is at enhancement level 10. All 11 Effect properties should remain consistently types (only increasing numerical values). If a module does not have a max upgrade level of 10, leave those levels blank. Has type::Text Category: Property:Module")
- 17:16, 3 June 2024 Software2 talk contribs created page Property:Module:Effect9 (Created page with "The full text description of what this module does when it is at enhancement level 9. All 11 Effect properties should remain consistently types (only increasing numerical values). If a module does not have a max upgrade level of 10, leave those levels blank. Has type::Text Category: Property:Module")
- 17:15, 3 June 2024 Software2 talk contribs created page Property:Module:Effect8 (Created page with "The full text description of what this module does when it is at enhancement level 8. All 11 Effect properties should remain consistently types (only increasing numerical values). If a module does not have a max upgrade level of 10, leave those levels blank. Has type::Text Category: Property:Module")
- 17:15, 3 June 2024 Software2 talk contribs created page Property:Module:Effect7 (Created page with "The full text description of what this module does when it is at enhancement level 7. All 11 Effect properties should remain consistently types (only increasing numerical values). If a module does not have a max upgrade level of 10, leave those levels blank. Has type::Text Category: Property:Module")
- 17:15, 3 June 2024 Software2 talk contribs created page Property:Module:Effect6 (Created page with "The full text description of what this module does when it is at enhancement level 6. All 11 Effect properties should remain consistently types (only increasing numerical values). If a module does not have a max upgrade level of 10, leave those levels blank. Has type::Text Category: Property:Module")
- 17:15, 3 June 2024 Software2 talk contribs created page Property:Module:Effect5 (Created page with "The full text description of what this module does when it is at enhancement level 5. All 11 Effect properties should remain consistently types (only increasing numerical values). If a module does not have a max upgrade level of 10, leave those levels blank. Has type::Text Category: Property:Module")
- 17:15, 3 June 2024 Software2 talk contribs created page Property:Module:Effect4 (Created page with "The full text description of what this module does when it is at enhancement level 4. All 11 Effect properties should remain consistently types (only increasing numerical values). If a module does not have a max upgrade level of 10, leave those levels blank. Has type::Text Category: Property:Module")
- 17:14, 3 June 2024 Software2 talk contribs created page Property:Module:Effect3 (Created page with "The full text description of what this module does when it is at enhancement level 3. All 11 Effect properties should remain consistently types (only increasing numerical values). If a module does not have a max upgrade level of 10, leave those levels blank. Has type::Text Category: Property:Module")
- 17:14, 3 June 2024 Software2 talk contribs created page Property:Module:Effect2 (Created page with "The full text description of what this module does when it is at enhancement level 2. All 11 Effect properties should remain consistently types (only increasing numerical values). If a module does not have a max upgrade level of 10, leave those levels blank. Has type::Text Category: Property:Module")
- 17:14, 3 June 2024 Software2 talk contribs created page Property:Module:Effect1 (Created page with "The full text description of what this module does when it is at enhancement level 1. All 11 Effect properties should remain consistently types (only increasing numerical values). If a module does not have a max upgrade level of 10, leave those levels blank. Has type::Text Category: Property:Module")
- 17:13, 3 June 2024 Software2 talk contribs created page Property:Module:Effect0 (Created page with "The full text description of what this module does when it is at enhancement level 0 (un-upgraded). All 11 Effect properties should remain consistently types (only increasing numerical values). If a module does not have a max upgrade level of 10, leave those levels blank. Has type::Text Category: Property:Module")
- 17:04, 3 June 2024 Software2 talk contribs created page Property:Module:CapacityCost0 (Created page with "The capacity cost of the module when it is at level 0 (un-upgraded). We are operating under the assumption that each level upgrade increases or decreases the capacity cost by 1, and so it is possible to calculate the cost of any given level simply by knowing the base cost and if it's a mod that increases or decreases its cost. Has type::Number Category: Property:Module")
- 15:02, 3 June 2024 Software2 talk contribs created page Property:Module:MaxEnhancementLevel (Created page with "AKA rank, this is the number of times a Module can be upgraded. This value starts as `-` in-game for stock, un-upgraded Modules, which we consider to be zero. Has type::Number Category: Property:Module")
- 14:35, 3 June 2024 Software2 talk contribs created page Property:Module:ExclusiveDescendant (Created page with "Some Modules can only be equipped on certain Descendants. There are some modules that can be equipped on the normal Descendant and the ultimate Descendant, and some modules can only be equipped on the ultimate descendant. Treat regular and ultimate descendants as different characters. In the case of modules that can be equipped on both, make sure you have two entries of this property. For example: <nowiki> | Module:ExclusiveDescendant = Viessa | Module:ExclusiveDescenda...")
- 14:12, 3 June 2024 Software2 talk contribs created page Property:Module:Socket (Created page with "The socket type of the Module. This value is restricted to the socket types of Modules. It is possible that weapons, reactors, etc could have different socket types over time. Has type::Text Allows value::Almandine Allows value::Cerulean Allows value::Malachite Allows value::Rutile Allows value::Xantic Category: Property:Module")
- 14:05, 3 June 2024 Software2 talk contribs created page Property:Module:Rarity (Created page with "The Rarity of the Module. This value is restricted to the rarity types of Modules. (As of time of writing, all systems have the same rarities, but it's possible new rarities will be introduced for special Modules/Weapons/Descendants/etc. - That's why this isn't a common universal property.) Has type::Text Allows value::Transcendent Allows value::Ultimate Allows value::Rare Allows value::Normal Category: Property:Module")
- 13:33, 3 June 2024 Software2 talk contribs created page Category:Property:Module (Created page with "Test") Tag: Visual edit
- 13:21, 3 June 2024 Software2 talk contribs created page Property:Module:Name (Created page with "The Name of the Module. Intuitively, you'd just use the page name. However, since multiple distinct Modules use the same name, from an organizational standpoint we're grouping them together. This approach explicitly allows us to define this property without fear of restructuring wiki content in the future breaking Modules. Has type::Test")
- 06:16, 3 June 2024 Software2 talk contribs created page Documentation:SemanticMediaWiki (Created page with "We're using a tool called [https://www.semantic-mediawiki.org/wiki/Semantic_MediaWiki Semantic MediaWiki] to manage the massive collection of data this game has within our wiki. In short, this tool allows contributors to more or less write regular wiki pages for weapons, modules, etc. And then behind the scenes we'll automatically get lists without having to make them ourselves or write lengthy Lua modules. For instance, Descendant profiles have a dynamically generated l...") Tag: Visual edit
- 13:50, 2 June 2024 Software2 talk contribs deleted page Template:DescendantSidePanelNew (content was: "<onlyinclude> <div class="side-panel" style="border:1px solid #ccc; padding:10px; width:300px; float:right; margin-left:10px;"> <div class="tabs"> <tabber> |-|Portrait = [[File:{{{portrait_image|Profile_Unknown.jpg}}}|320px|center|alt={{{name|Default Name}}}]] |-|Full= [[File:{{{full_image|Profile_Unknown.jpg}}}|320px|center|alt={{{name|Default Name}}}]] }} </tabber> </div>...", and the only contributor was "Communos" (talk))
- 04:52, 2 June 2024 Software2 talk contribs created page Template:Main Page Wiki Stats (Created page with "{{Template:Main Page Box | 1 = <h3 style="margin-top: 0; font-size: 16px;">Wiki Contributions</h3> <p style="font-size: 14px;">TFD Wiki is made entirely by fans!<br>Anyone can join and help!</p> <div style="display: flex; justify-content: space-around; margin-top: 20px;"> <div> <h3 style="margin: 0; font-size: 16px;">Articles</h3> <p style="font-size: 24px; margin: 0;">{{NUMBEROFARTICLES}}</p> </div> <div> <h3 style="margin: 0; font-size...")
- 04:45, 2 June 2024 Software2 talk contribs created page Template:Main Page Box (Created page with "<div class="main-page-box">{{{1|}}}</div>")
- 03:21, 2 June 2024 Software2 talk contribs moved page MEnemies to Enemies without leaving a redirect (M)
- 03:17, 2 June 2024 Software2 talk contribs deleted page Module:Statsbar/styles.css (content was: ".template-statsbar { margin: var( --space-md ) 0; display: grid; font-size: 0.8125rem; line-height: var( --line-height-sm ); overflow-x: auto; grid-auto-columns: minmax( auto, 1fr ); grid-auto-flow: column; } .template-statsbar__item { padding: 0 var( --space-md ); display: flex; align-items: center; flex-direction: column; } .template-statsbar__ite...", and the only contributor was "Software2" (talk))
- 03:16, 2 June 2024 Software2 talk contribs deleted page Module:Statsbar (content was: "local p = {} local args = {} local origArgs = {} local root -- Returns a table containing the numbers of the arguments that exist -- for the specified prefix. For example, if the prefix was 'data', and -- 'data1', 'data2', and 'data5' exist, it would return {1, 2, 5}. local function getArgNums(prefix) local nums = {} for k, v in pairs(args) do local num = tostring(k...", and the only contributor was "Software2" (talk))
- 03:16, 2 June 2024 Software2 talk contribs deleted page Template:Statsbar (content was: "<includeonly>{{#invoke:Statsbar|statsbar}}</includeonly><noinclude> {{/doc}} <!-- Categories go in the /doc subpage --> </noinclude>", and the only contributor was "Software2" (talk))
- 03:16, 2 June 2024 Software2 talk contribs deleted page Template:Statsbar/doc (content was: "{{Documentation}} {{t|Statsbar}} displays a list of stats in a horizontal scrollable bar. == Usage == Please remove the parameters that are left blank. <syntaxhighlight lang="wiki"> {{Statsbar |label1 = |data1 = |label2 = |data2 = |label3 = |data3 = }} </syntaxhighlight> == Parameter list == ;<code>label<sub>n</sub></code> :Label text for the stat ;<code>dat...", and the only contributor was "Software2" (talk))
- 03:11, 2 June 2024 Software2 talk contribs created page Template:Statsbar/doc (Created page with "{{Documentation}} {{t|Statsbar}} displays a list of stats in a horizontal scrollable bar. == Usage == Please remove the parameters that are left blank. <syntaxhighlight lang="wiki"> {{Statsbar |label1 = |data1 = |label2 = |data2 = |label3 = |data3 = }} </syntaxhighlight> == Parameter list == ;<code>label<sub>n</sub></code> :Label text for the stat ;<code>data<sub>n</sub></code> :Data/value for the stat ;<code>desc<sub>n</sub></code> :Description text for th...")
- 03:10, 2 June 2024 Software2 talk contribs created page Template:Statsbar (Created page with "<includeonly>{{#invoke:Statsbar|statsbar}}</includeonly><noinclude> {{/doc}} <!-- Categories go in the /doc subpage --> </noinclude>")
- 03:07, 2 June 2024 Software2 talk contribs changed the content model of the page Module:Statsbar/styles.css from "Scribunto" to "CSS" (It's a bloody CSS file, why are you try to parse it as Lua!)
- 03:07, 2 June 2024 Software2 talk contribs created page Module:Statsbar/styles.css (Created blank page)