The full text description of what this module does when it is at enhancement level 0 (un-upgraded).
All 11 Effect properties should remain consistently types (only increasing numerical values). If a module does not have a max upgrade level of 10, leave those levels blank.
E
Modifies Grenade Throw to be charged up to 3 times. Grenade charges once whenever a certain amount of ammo is consumed. +
B
Modifies Impact Rounds to be stackable. Modifies to reduce the enemys DEF instead of stunning them. +
M
Modifies Life Siphon to allow the absorption of Life Orbs during Non-Frenzied state. +
B
Modifies Speed of Light to consume HP instead of MP. +
E
Modifies Speed of Light to recover Energy Shield continuously in proportion to the distance traveled. +
V
Modifies Void Walk and Expulsion damage to increase proportionally to DEF. +
L
Modifies the Grappling Hook range to 25m But the Base Charge Time changes to 6s and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +x), decreases Charge Time Increase (current +x%). +
M
Modifies the Grappling Hook to be cast mid-air. However, it can only be used once, and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +x), decreases Charge Time Increase (current +x%). +
Modifies the Max Stack of Grappling Hook to 3 But the Base Range decreases to 18m and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +x), decreases Charge Time Increase (current +x%). +
S
Modifies the effects of Frenzied state's Maximize lethality during Increased Sensory. Fire Rate becomes fixed, but Weak Point ATK and Duration both increase. +
N
Modifies the effects of Room 0 Trauma as follows: -Does not spread Poison. -Adds ATK reduction & Weaken Regeneration effects. +
S
Movement Speed WHen Aiming -8%, Weak Point Damage When Aiming 8% +
Movement Speed When Aiming -8%, Weak Point Damage When Aiming 8% +
T
Multi-purpose Gun skill conversion. When using skill, recovers the HP of all summoned turrets and extends their duration. Does not switch turrets to Enhanced mode. +
N
Non-Attribute Skill Power Modifier +20% +
C
On Charging Melee Attack, grants the Exalt effect for 20s. At 5 stacks of the Exalt effect, changes to the Passion effect. Active Skill Cooldown -90% and Skill Power -6% once for 10s. +
P
On Skill Attack upon enemies with max HP, deals 8.5% of the skill damage incurred as additional damage on the target. +
I
On Sub Attack, Knockdown enemies (Cooldown 8.9s). +
W
On Sub Attack, Outgoing Heal -50% for 10s at a 100% chance (Cooldown 25s). +
B
On Sub Attack, acquires a DEF +32% buff for 5s. +