Documentation for this module may be created at Module:ModuleLevelTable/doc
-- IMPORTANT! This assumes data is structured EXACTLY in this order!
--1 Nonsensical invoking ID
--2 |?Module:Name --Unused, here for debug purposes
--3 |?Module:Rarity
--4 |?Module:Socket
--5 |?Module:Class
--6 |?Module:MaxEnhancementLevel
--7 |?Module:CapacityCost0
--8 |?Module:ExclusiveCategory
--9 |?Module:Effect0
--10 |?Module:Effect1
--11 |?Module:Effect2
--12 |?Module:Effect3
--13 |?Module:Effect4
--14 |?Module:Effect5
--15 |?Module:Effect6
--16 |?Module:Effect7
--17 |?Module:Effect8
--18 |?Module:Effect9
--19 |?Module:Effect10
--
--Note that not all Module parameters are being passed in here. Exclusive Descendant, for example
-- does not need to be displayed in this table. So there's no need to pass it in.
-- Make sure before you add anything that it's needed here.
local p = {}
local parsedArray = {}
local function addToParsedArray(parsedTable)
parsedArray[#parsedArray+1] = {}
for i=1,#parsedTable do
parsedArray[#parsedArray][i] = parsedTable[i]
end
end
local function parseCSV(csvString) -- csvString is one line
local result = {}
for value in string.gmatch(csvString, '([^,]+)') do
table.insert(result, value)
end
return result
end
local function generateTabberLine(element_level)
local tabTitle = "\n\n|-| Level " .. tostring(element_level) .. " =\n"
local tableHeader = [[
{| class="wikitable" style="width:100%;"
|-
! Rarity !! Socket !! Class !! Max Level !! Capacity Cost !! Exclusive Category !! Effect
]]
local tableContents = ""
--local row = [[
-- |-
-- | Row 1, Cell 1 || Row 1, Cell 2 || Row 1, Cell 3
--]]
for i = 1, #parsedArray do
local row =
"|-\n| " .. parsedArray[i][2] ..
" || " .. "yes" ..
" || " .. "no" ..
" || " .. "yes"
tableContents = tableContents .. row
end
local tableFooter = "\n|}"
local tabContent = tableHeader .. tableContents .. tableFooter
return tabTitle .. tabContent
end
function p.process(frame)
if not frame.args[1] then
return "Error: ModuleLevelTable not passed an argument. Report this to Discord!"
end
local csvText = frame.args[1]
-- Put all the CSV lines into an array
for line in csvText:gmatch("[^\r\n]+") do
if line ~= "" then
local parsedLine = parseCSV(line)
addToParsedArray(parsedLine)
end
end
if #parsedArray == 0 then
return "Error: ModuleLevelTable had no results. Report this to Discord!"
end
table.remove(parsedArray, 1) --The way that parsing works generates an empty first element.
-- I should figure it out and fix it, but... lazy
-- Removing it puts the first real element back in index 1
local largestTabIndex = parsedArray[1][6] -- We're assuming max upgrade level is always the same. If not, this will need to be handled here.
local tabberHeadder = "<tabber>\n"
local tabberContent = ""
for i = 0, largestTabIndex do
tabberContent = tabberContent .. generateTabberLine(i)
end
local tabberFooter = "\n</tabber>"
return frame:preprocess(tabberHeadder .. tabberContent .. tabberFooter)
end
return p
--Debug lines
-- local csvText = "ModuleTestPage#_9a88490adf412a0c81fe3a2fa2d78e3c,Test Module Name,Transcendent,Almandine,High-Power Rounds,10,6,Resource,,,,,,,,,,"