Documentation for this module may be created at Module:ModuleCalculateCost/doc
----------------------------------------------------------- -- Most modules go up in cost by 1 for every enhancement level -- Except for sub modules and descendant skills. Those go down in cost. -- Because this game rule is referenced in multiple lua modules -- this was broken into its own lua module. local p = {} function p.calculate_module_cost(baseCost, enhancementLevel, exclusiveCategory) local cost = tonumber(baseCost) local level = tonumber(enhancementLevel) if cost == nil or level == nil then return "?" end local modifier = 1 if exclusiveCategory == "Sub Module" or exclusiveCategory == "Skill" then modifier = -1 end return baseCost + (enhancementLevel * modifier) end return p