Weak Point Aiming

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Revision as of 14:36, 16 June 2024 by Software2 (talk | contribs) (BOT EDIT: Bulk replacement of exclusive_descendant to exclusive_base_descendant for modules)
Default Name
       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.










Variants

Variant Rarity Socket Class Cost Exclusive Effect
2 Rare Rutile Impact Rounds 4 Accuracy Accuracy +8%, Weak Point Damage +2%
4 Rare Rutile General Rounds 4 Accuracy Accuracyt +8, Weak Point Damage +2%
3 Rare Rutile Special Rounds 4 Accuracy Accuracy +8%, Weak Point Damage +2%
1 Rare Rutile High-Power Rounds 4 Accuracy Accuracy +8%, Weak Point Damage +2%

Variant Details

[edit]
Level Cost Effect
0 4 Accuracy +8%, Weak Point Damage +2%
1 5
2 6
3 7
4 8
5 9
6 10
7 11
8 12
9 13
10 14