Template:AMP

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Revision as of 09:01, 11 August 2024 by Orbit (talk | contribs) (support 2 colossus reconstructed devices)
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Amorphous Material Components



Example

Amorphous Material Components

Mutant AA

Ultimate Ajax Stabilizer Blueprint

Ultimate Valby Stabilizer Blueprint

6%10%

Base Components

Ultimate Ajax Stabilizer Blueprint

6%10%

Valby Spiral Catalyst Blueprint

10%16%

Crystallization Catalyst Blueprint

20% → 20%

The Final Masterpiece Blueprint

32%27%

Secret Garden Polymer Syncytium

32%27%

Acquisition Info

Hagios, Forward Base: Vulgus Strategic Outpost

25%

Hagios, Forward Base: Vulgus Strategic Outpost ( Infiltration)

5% - 25%

Linked Shape Stabilizer

Shape Stabilizer Form 7

Linked Reconstructed Device

Hagios, Fractured Monolith: Void Fusion Reactor

Linked Reconstructed Device

Void Intercept Battle (Hard): Dead Bride
Void Intercept Battle (Hard): Gluttony


Note: There should only ever be one Linked Reconstructed Device. This example uses both versions as a demonstration.

Documentation

--- Icon
- Icon is automatically generated from the last 3 characters of the page name, which should be the Amorphous ID (ex: 003,054,112)
- If you want to specify an icon you can
icon (optional) = File name

--- Components
- # represents the position in the list, change it to: 1/2/3/4/5
p#_name = Item name
p#_pct  = Item drop rate

--- Acquisition Info
- ai_inf and ai_diff are optional and only for the "Successful Infiltration" drop rate
- Exclude ai_pct to only show the infiltration location
ai_map  = Zone name (Kingston, Sterile Land, ...)
ai_fld  = Battlefield name (Grand Square, The Fallen Theater, ...)
ai_qst  = Quest/mission name
ai_pct  = Chance of Amorphous drop
ai_icon = Mission marker file name (Icon Vulgus Strategic Outpost.png)

ai_inf  = Drop chance range from Vulgus Strategic Outpost infiltration (5% - 25%)
ai_diff = Difficulty required for successful infiltration, only needed if specifying Hard mode

--- Linked Shape Stabilizer
ls = Linked Shape Stabilizer number (1/2/3/4/5/6/7/8)

--- Linked Reconstructed Device
- lc = Linked Colossus / lm = Linked Mission
lc_name  = Colossus name (Grave Walker, Dead Bride, ...)
lc_diff  = Colossus difficulty (Normal/Hard)
lc2_name = 2nd Colossus name (Optional)

lm_map = Zone name (Kingston, Sterile Land, ...)
lm_fld = Battlefield name (Grand Square, The Fallen Theater, ...)
lm_diff = Zone difficulty (Normal/Hard)

--- Mutant Patterns
mu_id = Mutant pattern code (AA)
mu_rep = # of component replaced (1/2/3/4/5)
mu_new = Name of new component