Adventurer

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       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.


"Firearm Critical Hit Rate" is not in the list (Accuracy, Arche Tech, ATK, Attribute ATK, Battle, Bullet Improvement, Control, Defense, Final Hand, Fire Rate, ...) of allowed values for the "Module:ExclusiveCategory" property.


"Firearm Critical Hit Rate" is not in the list (Accuracy, Arche Tech, ATK, Attribute ATK, Battle, Bullet Improvement, Control, Defense, Final Hand, Fire Rate, ...) of allowed values for the "Module:ExclusiveCategory" property.


"Firearm Critical Hit Rate" is not in the list (Accuracy, Arche Tech, ATK, Attribute ATK, Battle, Bullet Improvement, Control, Defense, Final Hand, Fire Rate, ...) of allowed values for the "Module:ExclusiveCategory" property.


"Firearm Critical Hit Rate" is not in the list (Accuracy, Arche Tech, ATK, Attribute ATK, Battle, Bullet Improvement, Control, Defense, Final Hand, Fire Rate, ...) of allowed values for the "Module:ExclusiveCategory" property.


Variants

Variant Rarity Socket Class Cost Exclusive Effect
2 Rare Almandine Impact Rounds 6 Firearm Critical Hit Rate +5%, Weak Point Damage +2%
3 Rare Almandine Special Rounds 6 Firearm Critical Hit Rate +8%, Weak Point Damage +1%
1 Rare Almandine High-Power Rounds 6 Firearm Critical Hit Rate +5%, Weak Point Damage +2%
4 Rare Almandine General Rounds 6 Firearm Critical Hit Rate +8%, Weak Point Damage +2%

Variant Details

[edit]
Level Cost Effect
0 6 Firearm Critical Hit Rate +5%, Weak Point Damage +2%
1 7
2 8
3 9
4 10
5 11
6 12
7 13
8 14
9 15
10 16