Chill Enhancement

From The First Descendant Wiki
Default Name
       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.










Variants

Variant Rarity Socket Class Cost Exclusive Effect
2 Normal Cerulean Impact Rounds 6 Bullet Improvement Adds Chill ATK equal to 8% of Firearm ATK
4 Normal Cerulean General Rounds 6 Bullet Improvement Adds Chill ATK equal to 8% of Firearm ATK
3 Normal Cerulean Special Rounds 6 Bullet Improvement Adds Chill ATK equal to 8% of Firearm ATK
1 Normal Cerulean High-Power Rounds 6 Bullet Improvement Adds Chill ATK equal to 8% of Firearm ATK

Variant Details

[edit]
Level Cost Effect
0 6 Adds Chill ATK equal to 8% of Firearm ATK
1 7
2 8
3 9
4 10
5 11
6 12
7 13
8 14
9 15
10 16
[edit]
Level Cost Effect
0 6 Adds Chill ATK equal to 8% of Firearm ATK
1 7
2 8
3 9
4 10
5 11
6 12
7 13
8 14
9 15
10 16
[edit]
Level Cost Effect
0 6 Adds Chill ATK equal to 8% of Firearm ATK
1 7
2 8
3 9
4 10
5 11
6 12
7 13
8 14
9 15
10 16
[edit]
Level Cost Effect
0 6 Adds Chill ATK equal to 8% of Firearm ATK
1 7
2 8
3 9
4 10
5 11
6 12
7 13
8 14
9 15
10 16