Close Call
Upon receiving fatal damage, gains Close Call. While
Close Call is active, grants DMG Immunity and Immobilization. When
Close Call ends, recovers HP proportional to own Max HP.
| Basic Info | |
| Cooldown | 600.0s |
| Close Call | |
| Duration | 5.0s |
| Health Recovery Amount | Max HP x 50.0% |
More info goes here
