Variant Rarity Socket Class Cost Exclusive Effect 2 Rare Rutile Special Rounds 4 Recoil Recoil -8%, Firearm Critical Hit Damage +5% 3 Rare Rutile General Rounds 4 Recoil Recoil -8%, Firearm Critical Hit Damage +6.5% 1 Rare Rutile Impact Rounds 4 Recoil Recoil -8%, Firearm Critical Hit Damage +4%
Variant Rarity Socket Class Cost Exclusive Effect 2 Rare Rutile Special Rounds 5 Recoil 3 Rare Rutile General Rounds 5 Recoil 1 Rare Rutile Impact Rounds 5 Recoil
Variant Rarity Socket Class Cost Exclusive Effect 2 Rare Rutile Special Rounds 6 Recoil 3 Rare Rutile General Rounds 6 Recoil 1 Rare Rutile Impact Rounds 6 Recoil
Variant Rarity Socket Class Cost Exclusive Effect 2 Rare Rutile Special Rounds 7 Recoil 3 Rare Rutile General Rounds 7 Recoil 1 Rare Rutile Impact Rounds 7 Recoil
Variant Rarity Socket Class Cost Exclusive Effect 2 Rare Rutile Special Rounds 8 Recoil 3 Rare Rutile General Rounds 8 Recoil 1 Rare Rutile Impact Rounds 8 Recoil
Variant Rarity Socket Class Cost Exclusive Effect 2 Rare Rutile Special Rounds 9 Recoil 3 Rare Rutile General Rounds 9 Recoil 1 Rare Rutile Impact Rounds 9 Recoil
Variant Rarity Socket Class Cost Exclusive Effect 2 Rare Rutile Special Rounds 10 Recoil 3 Rare Rutile General Rounds 10 Recoil 1 Rare Rutile Impact Rounds 10 Recoil
Variant Rarity Socket Class Cost Exclusive Effect 2 Rare Rutile Special Rounds 11 Recoil 3 Rare Rutile General Rounds 11 Recoil 1 Rare Rutile Impact Rounds 11 Recoil
Variant Rarity Socket Class Cost Exclusive Effect 2 Rare Rutile Special Rounds 12 Recoil 3 Rare Rutile General Rounds 12 Recoil 1 Rare Rutile Impact Rounds 12 Recoil
Variant Rarity Socket Class Cost Exclusive Effect 2 Rare Rutile Special Rounds 13 Recoil 3 Rare Rutile General Rounds 13 Recoil 1 Rare Rutile Impact Rounds 13 Recoil
Variant Rarity Socket Class Cost Exclusive Effect 2 Rare Rutile Special Rounds 14 Recoil , 3 Rare Rutile General Rounds 14 Recoil , 1 Rare Rutile Impact Rounds 14 Recoil