Hyperreactive Healing Ground

From The First Descendant Wiki
Non-Attribute Fusion

Hyperreactive Healing Ground


Enters skill standby mode upon use. The skill can be used with the attack button and canceled it with the aim button.

Heals allies and self within a circular range, grants Purification, and provides Immunity to debuffs.

The amount healed increases based on the number of allies and enemies within range.

When the skill ends, grants self Hyper Activity.

Basic Info
Cooldown 120.0s
MP Cost 70.0
Skill Effect
Range Radius 8.0m
Max Expandable Range 250%
Percentage Increase per Ally 50%
Percentage Increase per Enemy 10%
Max Percentage Increase 100%
Recovery Skill Power x 100.0%
Max Recovery Target Max HP x 85.0%
Purification
Duration 10.0s
Hyper Activity
Duration 10.0s
Firearm ATK Increase 23.0%
Skill Power Increase 34.5%


More info goes here

See Also