This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Better Concentration + (Firearm Critical Hit Damage +19%)
- Concentration Priority + (Firearm Critical Hit Damage +30%, Reload Time Modifier -8%)
- Commando Marksmanship + (Firearm Critical Hit Damage +5%, Firearm ATK +1%)
- Commando Marksmanship + (Firearm Critical Hit Damage +5%, Firearm ATK +1%)
- Fatal Critical + (Firearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1%)
- Fatal Critical + (Firearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1.5%)
- Target Detection + (Firearm Critical Hit Damage +5%, Weak Point Damage +2%)
- Target Detection + (Firearm Critical Hit Damage +5%, Weak Point Damage +2%)
- Better Concentration + (Firearm Critical Hit Damage +8%)
- Better Concentration + (Firearm Critical Hit Damage +8%)
- Commando Marksmanship + (Firearm Critical Hit Damage +8%, Firearm ATK +1%)
- Commando Marksmanship + (Firearm Critical Hit Damage +8%, Firearm ATK +1%)
- Fatal Critical + (Firearm Critical Hit Damage +8%, Firearm Critical Hit Rate +1%)
- Fatal Critical + (Firearm Critical Hit Damage +8%, Firearm Critical Hit Rate +1.5%)
- Concentration Priority + (Firearm Critical Hit Damage +8%, Reload Time Modifier -8%)
- Concentration Priority + (Firearm Critical Hit Damage +8%, Reload Time Modifier -8%)
- Target Detection + (Firearm Critical Hit Damage +8%, Weak Point Damage +2%)
- Target Detection + (Firearm Critical Hit Damage +8%, Weak Point Damage +2%)
- Better Concentration + (Firearm Critical Hit Damage +9%)
- Better Insight + (Firearm Critical Hit Rate +10%)
- Edging Shot + (Firearm Critical Hit Rate +11%, Firearm ATK -4%)
- Marksman + (Firearm Critical Hit Rate +5%, Firearm ATK +1%)
- Marksman + (Firearm Critical Hit Rate +5%, Firearm ATK +1%)
- Insight Concentration + (Firearm Critical Hit Rate +5%, Firearm Critical Hit Damage +4%)
- Adventurer + (Firearm Critical Hit Rate +5%, Weak Point Damage +2%)
- Adventurer + (Firearm Critical Hit Rate +5%, Weak Point Damage +2%)
- Better Insight + (Firearm Critical Hit Rate +8%)
- Better Insight + (Firearm Critical Hit Rate +8%)
- Marksman + (Firearm Critical Hit Rate +8%, Firearm ATK +1%)
- Marksman + (Firearm Critical Hit Rate +8%, Firearm ATK +1%)
- Edging Shot + (Firearm Critical Hit Rate +8%, Firearm ATK -4%)
- Edging Shot + (Firearm Critical Hit Rate +8%, Firearm ATK -4%)
- Inisght Concentration + (Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +5%)
- Insight Concentration + (Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +6.5%)
- Adventurer + (Firearm Critical Hit Rate +8%, Weak Point Damage +1%)
- Adventurer + (Firearm Critical Hit Rate +8%, Weak Point Damage +2%)
- Better Insight + (Firearm Critical Hit Rate +9%)
- Edging Shot + (Firearm Critical Hit Rate +9%, Firearm ATK -4%)
- Insight Concentration + (Firearm Critical Hit Rate +9%, Firearm Critical Hit Damage 3.5%)
- Cold-Bloodedness + (Frost Road Skill Conversion. When using skill, increases Skill Power Modifier and decreases MP Cost and Skill Cooldown. Frost Roads are not created when moving.)
- Antifreeze Solution + (Frostbite Immunity. Chill Resistance +7%.)
- Fusion Specialist + (Fusion Skill Power Modifier +19%)
- Second Wind + (HP Heal +5%, Skill Power -5%.)
- Medical Support + (HP Heal +8%)
- Regeneration Boost + (HP Recovery Modifier +6%)
- Selective Recovery (HP) + (HP Recovery Modifier +6%, MP Recovery Modifier -3.5%)
- Strengthen Recovery + (HP Recovery Modifier +6%, Outgoing DMG Modifier -1.8%)
- Attacking Compulsion + (Healing Turret skill conversion. When using skill, summons an Assault Turret. The summoned turret operates in the same way as the existing Assault Turrets.)
- Frigid Burn + (Hitting an enemy 3 times in a row with a firearm attack from a distance of 25m or more deals 24% Chill ATK as additional damage.)
- Psychological Victory + (Incoming DMG Modifier -2%, MP Recovery +3%.)
- Autoimmunity + (Incoming DMG Modifier -3%, HP Recovery +7.4%.)
- Sensory Dep (HP) + (Incoming DMG Modifier -3%, Max HP -1.3%)