TestModuleMulti

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Default Name
       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.








"Rounds Per Magazine" is not in the list (Accuracy, Arche Tech, ATK, Attribute ATK, Battle, Bullet Improvement, Control, Defense, Final Hand, Fire Rate, ...) of allowed values for the "Module:ExclusiveCategory" property.


Variants

Variant Rarity Socket Class Cost Exclusive Effect
1 Transcendent Cerulean High-Power Rounds 5 Rounds per Magazine Rounds Per Magazine +8%, Firearm Critical Hit Damage +3.5%
4 Rare Cerulean General Rounds 5 Rounds per Magazine +8%, Firearm Critical Hit Damage +6.5%
2 Transcendent Cerulean Impact Rounds 5 Rounds per Magazine Rounds per Magazine +8%, Firearm Critical Hit Damage +4%
3 Rare Cerulean Special Rounds 5 Rounds per Magazine Rounds per Magazine +8%, Firearm Critical Hit Damage +5%
Variant Rarity Socket Class Cost Exclusive Effect
1 Transcendent Cerulean High-Power Rounds 6 Rounds per Magazine
4 Rare Cerulean General Rounds 6
2 Transcendent Cerulean Impact Rounds 6 Rounds per Magazine
3 Rare Cerulean Special Rounds 6 Rounds per Magazine
Variant Rarity Socket Class Cost Exclusive Effect
1 Transcendent Cerulean High-Power Rounds 7 Rounds per Magazine
4 Rare Cerulean General Rounds 7
2 Transcendent Cerulean Impact Rounds 7 Rounds per Magazine
3 Rare Cerulean Special Rounds 7 Rounds per Magazine
Variant Rarity Socket Class Cost Exclusive Effect
1 Transcendent Cerulean High-Power Rounds 8 Rounds per Magazine
4 Rare Cerulean General Rounds 8
2 Transcendent Cerulean Impact Rounds 8 Rounds per Magazine
3 Rare Cerulean Special Rounds 8 Rounds per Magazine
Variant Rarity Socket Class Cost Exclusive Effect
1 Transcendent Cerulean High-Power Rounds 9 Rounds per Magazine
4 Rare Cerulean General Rounds 9
2 Transcendent Cerulean Impact Rounds 9 Rounds per Magazine
3 Rare Cerulean Special Rounds 9 Rounds per Magazine
Variant Rarity Socket Class Cost Exclusive Effect
1 Transcendent Cerulean High-Power Rounds 10 Rounds per Magazine
4 Rare Cerulean General Rounds 10
2 Transcendent Cerulean Impact Rounds 10 Rounds per Magazine
3 Rare Cerulean Special Rounds 10 Rounds per Magazine
Variant Rarity Socket Class Cost Exclusive Effect
1 Transcendent Cerulean High-Power Rounds 11 Rounds per Magazine
4 Rare Cerulean General Rounds 11
2 Transcendent Cerulean Impact Rounds 11 Rounds per Magazine
3 Rare Cerulean Special Rounds 11 Rounds per Magazine
Variant Rarity Socket Class Cost Exclusive Effect
1 Transcendent Cerulean High-Power Rounds 12 Rounds per Magazine
4 Rare Cerulean General Rounds 12
2 Transcendent Cerulean Impact Rounds 12 Rounds per Magazine
3 Rare Cerulean Special Rounds 12 Rounds per Magazine
Variant Rarity Socket Class Cost Exclusive Effect
1 Transcendent Cerulean High-Power Rounds 13 Rounds per Magazine
4 Rare Cerulean General Rounds 13
2 Transcendent Cerulean Impact Rounds 13 Rounds per Magazine
3 Rare Cerulean Special Rounds 13 Rounds per Magazine
Variant Rarity Socket Class Cost Exclusive Effect
1 Transcendent Cerulean High-Power Rounds 14 Rounds per Magazine
4 Rare Cerulean General Rounds 14
2 Transcendent Cerulean Impact Rounds 14 Rounds per Magazine
3 Rare Cerulean Special Rounds 14 Rounds per Magazine
Variant Rarity Socket Class Cost Exclusive Effect
1 Transcendent Cerulean High-Power Rounds 15 Rounds per Magazine ,
4 Rare Cerulean General Rounds 15 ,
2 Transcendent Cerulean Impact Rounds 15 Rounds per Magazine ,
3 Rare Cerulean Special Rounds 15 Rounds per Magazine

Variant Details

[edit]
Level Cost Effect
0 5 Rounds Per Magazine +8%, Firearm Critical Hit Damage +3.5%
1 6
2 7
3 8
4 9
5 10
6 11
7 12
8 13
9 14
10 15
[edit]
Level Cost Effect
0 5 Rounds per Magazine +8%, Firearm Critical Hit Damage +4%
1 6
2 7
3 8
4 9
5 10
6 11
7 12
8 13
9 14
10 15
[edit]
Level Cost Effect
0 5 Rounds per Magazine +8%, Firearm Critical Hit Damage +5%
1 6
2 7
3 8
4 9
5 10
6 11
7 12
8 13
9 14
10 15
[edit]
Level Cost Effect
0 5 Rounds per Magazine +8%, Firearm Critical Hit Damage +6.5%
1 6
2 7
3 8
4 9
5 10
6 11
7 12
8 13
9 14
10 15