Toxic Enhancement

From The First Descendant Wiki
Default Name
       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.










Variants

Variant Rarity Socket Class Cost Exclusive Effect
3 Normal Rutile Special Rounds 6 Bullet Improvement Adds Toxic ATK equal to 8% of Firearm ATK
4 Normal Rutile General Rounds 6 Bullet Improvement Adds Toxic ATK equal to 8% of Firearm ATK
2 Normal Rutile Impact Rounds 6 Bullet Improvement Adds Toxic ATK equal to 8% of Firearm ATK
1 Normal Rutile High-Power Rounds 6 Bullet Improvement Adds Toxic ATK equal to 8% of Firearm ATK
Variant Rarity Socket Class Cost Exclusive Effect
3 Normal Rutile Special Rounds 7 Bullet Improvement
4 Normal Rutile General Rounds 7 Bullet Improvement
2 Normal Rutile Impact Rounds 7 Bullet Improvement
1 Normal Rutile High-Power Rounds 7 Bullet Improvement
Variant Rarity Socket Class Cost Exclusive Effect
3 Normal Rutile Special Rounds 8 Bullet Improvement
4 Normal Rutile General Rounds 8 Bullet Improvement
2 Normal Rutile Impact Rounds 8 Bullet Improvement
1 Normal Rutile High-Power Rounds 8 Bullet Improvement
Variant Rarity Socket Class Cost Exclusive Effect
3 Normal Rutile Special Rounds 9 Bullet Improvement
4 Normal Rutile General Rounds 9 Bullet Improvement
2 Normal Rutile Impact Rounds 9 Bullet Improvement
1 Normal Rutile High-Power Rounds 9 Bullet Improvement
Variant Rarity Socket Class Cost Exclusive Effect
3 Normal Rutile Special Rounds 10 Bullet Improvement
4 Normal Rutile General Rounds 10 Bullet Improvement
2 Normal Rutile Impact Rounds 10 Bullet Improvement
1 Normal Rutile High-Power Rounds 10 Bullet Improvement
Variant Rarity Socket Class Cost Exclusive Effect
3 Normal Rutile Special Rounds 11 Bullet Improvement
4 Normal Rutile General Rounds 11 Bullet Improvement
2 Normal Rutile Impact Rounds 11 Bullet Improvement
1 Normal Rutile High-Power Rounds 11 Bullet Improvement
Variant Rarity Socket Class Cost Exclusive Effect
3 Normal Rutile Special Rounds 12 Bullet Improvement
4 Normal Rutile General Rounds 12 Bullet Improvement
2 Normal Rutile Impact Rounds 12 Bullet Improvement
1 Normal Rutile High-Power Rounds 12 Bullet Improvement
Variant Rarity Socket Class Cost Exclusive Effect
3 Normal Rutile Special Rounds 13 Bullet Improvement
4 Normal Rutile General Rounds 13 Bullet Improvement
2 Normal Rutile Impact Rounds 13 Bullet Improvement
1 Normal Rutile High-Power Rounds 13 Bullet Improvement
Variant Rarity Socket Class Cost Exclusive Effect
3 Normal Rutile Special Rounds 14 Bullet Improvement
4 Normal Rutile General Rounds 14 Bullet Improvement
2 Normal Rutile Impact Rounds 14 Bullet Improvement
1 Normal Rutile High-Power Rounds 14 Bullet Improvement
Variant Rarity Socket Class Cost Exclusive Effect
3 Normal Rutile Special Rounds 15 Bullet Improvement
4 Normal Rutile General Rounds 15 Bullet Improvement
2 Normal Rutile Impact Rounds 15 Bullet Improvement
1 Normal Rutile High-Power Rounds 15 Bullet Improvement
Variant Rarity Socket Class Cost Exclusive Effect
3 Normal Rutile Special Rounds 16 Bullet Improvement ,
4 Normal Rutile General Rounds 16 Bullet Improvement ,
2 Normal Rutile Impact Rounds 16 Bullet Improvement ,
1 Normal Rutile High-Power Rounds 16 Bullet Improvement

Variant Details

[edit]
Level Cost Effect
0 6 Adds Toxic ATK equal to 8% of Firearm ATK
1 7
2 8
3 9
4 10
5 11
6 12
7 13
8 14
9 15
10 16
[edit]
Level Cost Effect
0 6 Adds Toxic ATK equal to 8% of Firearm ATK
1 7
2 8
3 9
4 10
5 11
6 12
7 13
8 14
9 15
10 16
[edit]
Level Cost Effect
0 6 Adds Toxic ATK equal to 8% of Firearm ATK
1 7
2 8
3 9
4 10
5 11
6 12
7 13
8 14
9 15
10 16
[edit]
Level Cost Effect
0 6 Adds Toxic ATK equal to 8% of Firearm ATK
1 7
2 8
3 9
4 10
5 11
6 12
7 13
8 14
9 15
10 16