This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Better Insight + (Firearm Critical Hit Rate +10%)
- Edging Shot + (Firearm Critical Hit Rate +11%, Firearm ATK -4%)
- Marksman + (Firearm Critical Hit Rate +5%, Firearm ATK +1%)
- Marksman + (Firearm Critical Hit Rate +5%, Firearm ATK +1%)
- Insight Concentration + (Firearm Critical Hit Rate +5%, Firearm Critical Hit Damage +4%)
- Adventurer + (Firearm Critical Hit Rate +5%, Weak Point Damage +2%)
- Adventurer + (Firearm Critical Hit Rate +5%, Weak Point Damage +2%)
- Better Insight + (Firearm Critical Hit Rate +8%)
- Better Insight + (Firearm Critical Hit Rate +8%)
- Marksman + (Firearm Critical Hit Rate +8%, Firearm ATK +1%)
- Marksman + (Firearm Critical Hit Rate +8%, Firearm ATK +1%)
- Edging Shot + (Firearm Critical Hit Rate +8%, Firearm ATK -4%)
- Edging Shot + (Firearm Critical Hit Rate +8%, Firearm ATK -4%)
- Inisght Concentration + (Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +5%)
- Insight Concentration + (Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +6.5%)
- Adventurer + (Firearm Critical Hit Rate +8%, Weak Point Damage +1%)
- Adventurer + (Firearm Critical Hit Rate +8%, Weak Point Damage +2%)
- Better Insight + (Firearm Critical Hit Rate +9%)
- Edging Shot + (Firearm Critical Hit Rate +9%, Firearm ATK -4%)
- Insight Concentration + (Firearm Critical Hit Rate +9%, Firearm Critical Hit Damage 3.5%)
- Cold-Bloodedness + (Frost Road Skill Conversion. When using skill, increases Skill Power Modifier and decreases MP Cost and Skill Cooldown. Frost Roads are not created when moving.)
- Antifreeze Solution + (Frostbite Immunity. Chill Resistance +7%.)
- Fusion Specialist + (Fusion Skill Power Modifier +19%)
- Second Wind + (HP Heal +5%, Skill Power -5%.)
- Medical Support + (HP Heal +8%)
- Regeneration Boost + (HP Recovery Modifier +6%)
- Selective Recovery (HP) + (HP Recovery Modifier +6%, MP Recovery Modifier -3.5%)
- Strengthen Recovery + (HP Recovery Modifier +6%, Outgoing DMG Modifier -1.8%)
- Attacking Compulsion + (Healing Turret skill conversion. When using skill, summons an Assault Turret. The summoned turret operates in the same way as the existing Assault Turrets.)
- Frigid Burn + (Hitting an enemy 3 times in a row with a firearm attack from a distance of 25m or more deals 24% Chill ATK as additional damage.)
- Psychological Victory + (Incoming DMG Modifier -2%, MP Recovery +3%.)
- Autoimmunity + (Incoming DMG Modifier -3%, HP Recovery +7.4%.)
- Sensory Dep (HP) + (Incoming DMG Modifier -3%, Max HP -1.3%)
- Sensory Dep (MP) + (Incoming DMG Modifier -3%, Max MP -1.5%)
- Pain Reliever + (Incoming DMG Modifier -3%, Outgoing DMG Modifier -2.5%)
- Overwhelming DEF + (Increases DEF by 50% of Max HP. Max HP is fixed to 1.)
- Overwhelming HP + (Increases Max HP by 50% Max Shield. Max Shield is fixed to 1.)
- Overwhelming Shield + (Increases Max Shield by 50% of Max HP. Max HP is fixed to 1.)
- Void Domination + (Increases the targeting range of Flash Shortsword. Increases enemy targeting speed.)
- Diamagnetic Bulwark + (Instead of Magnetic Bulwark's projectile defense, knocks back enemies on contact. Recovers Magnetic Force based on the number of knockbacks.)
- Technique Manual + (Landing a skill attack deals 12% of own Max HP as additional damage to the target (Cooldown 8s against the same target).)
- Singing Water + (Laundry Bomb Skill Conversion. Spawns a Seduction of Water where the Launcher's bullet explodes. Until it is destroyed, the spawned Seduction of Water taunts surrounding monsters and inflicts the Laundry effect on them.)
- Blood and Iron + (Life Orbs can no longer be acquired with the Thirst effect. Instead, Power of Life can be obtained when attacks land Firearm or Skill Critical Hits.)
- Energy Collection + (MP Recovery +14%)
- Selective Recovery (MP) + (MP Recovery Modifier +15%, HP Recovery Modifier -1.4%)
- Increased Efficiency + (MP is no longer consumed while Overkill is active. It consumes MP when attacking with Overkill. It recovers MP when Overkill lands a Critical Hit.)
- Expand General Magazine + (Max General Rounds +13%)
- General Rounds Compulsive + (Max General Rounds +15%, Movement Speed -5%)
- Battle of Stamina + (Max HP +12%, Skill Duration +8.8%.)
- Increased HP + (Max HP +22%)
- Stim Accelerant + (Max HP +23%, Max MP -4%)