Adventurer: Difference between revisions

From The First Descendant Wiki
m (BOT EDIT: Bulk replacement of exclusive_descendant to exclusive_base_descendant for modules)
m (BOT EDIT: Bulk inserting exclusive_base_descendant into module pages missing this template property.)
 
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  | max_enhancement_level =  
  | max_enhancement_level =  
  | capacity_cost_0 = 6
  | capacity_cost_0 = 6
| exclusive_base_descendant =
| exclusive_to_ultimate_version =
  | exclusive_category = Firearm Critical Hit Rate
  | exclusive_category = Firearm Critical Hit Rate
  | exclusive_weapon_type =  
  | exclusive_weapon_type =  
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  | max_enhancement_level =  
  | max_enhancement_level =  
  | capacity_cost_0 = 6
  | capacity_cost_0 = 6
| exclusive_base_descendant =
| exclusive_to_ultimate_version =
  | exclusive_category = Firearm Critical Hit Rate
  | exclusive_category = Firearm Critical Hit Rate
  | exclusive_weapon_type =  
  | exclusive_weapon_type =  
Line 85: Line 89:
  | max_enhancement_level =  
  | max_enhancement_level =  
  | capacity_cost_0 = 6
  | capacity_cost_0 = 6
| exclusive_base_descendant =
| exclusive_to_ultimate_version =
  | exclusive_category = Firearm Critical Hit Rate
  | exclusive_category = Firearm Critical Hit Rate
  | exclusive_weapon_type =  
  | exclusive_weapon_type =  

Latest revision as of 05:55, 19 June 2024

Default Name
       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.


"Firearm Critical Hit Rate" is not in the list (Accuracy, Arche Tech, ATK, Attribute ATK, Battle, Bullet Improvement, Control, Defense, Final Hand, Fire Rate, ...) of allowed values for the "Module:ExclusiveCategory" property.


"Firearm Critical Hit Rate" is not in the list (Accuracy, Arche Tech, ATK, Attribute ATK, Battle, Bullet Improvement, Control, Defense, Final Hand, Fire Rate, ...) of allowed values for the "Module:ExclusiveCategory" property.


"Firearm Critical Hit Rate" is not in the list (Accuracy, Arche Tech, ATK, Attribute ATK, Battle, Bullet Improvement, Control, Defense, Final Hand, Fire Rate, ...) of allowed values for the "Module:ExclusiveCategory" property.


"Firearm Critical Hit Rate" is not in the list (Accuracy, Arche Tech, ATK, Attribute ATK, Battle, Bullet Improvement, Control, Defense, Final Hand, Fire Rate, ...) of allowed values for the "Module:ExclusiveCategory" property.


Variants

Variant Rarity Socket Class Cost Exclusive Effect
2 Rare Almandine Impact Rounds 6 Firearm Critical Hit Rate +5%, Weak Point Damage +2%
3 Rare Almandine Special Rounds 6 Firearm Critical Hit Rate +8%, Weak Point Damage +1%
1 Rare Almandine High-Power Rounds 6 Firearm Critical Hit Rate +5%, Weak Point Damage +2%
4 Rare Almandine General Rounds 6 Firearm Critical Hit Rate +8%, Weak Point Damage +2%
Variant Rarity Socket Class Cost Exclusive Effect
2 Rare Almandine Impact Rounds 7
3 Rare Almandine Special Rounds 7
1 Rare Almandine High-Power Rounds 7
4 Rare Almandine General Rounds 7
Variant Rarity Socket Class Cost Exclusive Effect
2 Rare Almandine Impact Rounds 8
3 Rare Almandine Special Rounds 8
1 Rare Almandine High-Power Rounds 8
4 Rare Almandine General Rounds 8
Variant Rarity Socket Class Cost Exclusive Effect
2 Rare Almandine Impact Rounds 9
3 Rare Almandine Special Rounds 9
1 Rare Almandine High-Power Rounds 9
4 Rare Almandine General Rounds 9
Variant Rarity Socket Class Cost Exclusive Effect
2 Rare Almandine Impact Rounds 10
3 Rare Almandine Special Rounds 10
1 Rare Almandine High-Power Rounds 10
4 Rare Almandine General Rounds 10
Variant Rarity Socket Class Cost Exclusive Effect
2 Rare Almandine Impact Rounds 11
3 Rare Almandine Special Rounds 11
1 Rare Almandine High-Power Rounds 11
4 Rare Almandine General Rounds 11
Variant Rarity Socket Class Cost Exclusive Effect
2 Rare Almandine Impact Rounds 12
3 Rare Almandine Special Rounds 12
1 Rare Almandine High-Power Rounds 12
4 Rare Almandine General Rounds 12
Variant Rarity Socket Class Cost Exclusive Effect
2 Rare Almandine Impact Rounds 13
3 Rare Almandine Special Rounds 13
1 Rare Almandine High-Power Rounds 13
4 Rare Almandine General Rounds 13
Variant Rarity Socket Class Cost Exclusive Effect
2 Rare Almandine Impact Rounds 14
3 Rare Almandine Special Rounds 14
1 Rare Almandine High-Power Rounds 14
4 Rare Almandine General Rounds 14
Variant Rarity Socket Class Cost Exclusive Effect
2 Rare Almandine Impact Rounds 15
3 Rare Almandine Special Rounds 15
1 Rare Almandine High-Power Rounds 15
4 Rare Almandine General Rounds 15
Variant Rarity Socket Class Cost Exclusive Effect
2 Rare Almandine Impact Rounds 16 ,
3 Rare Almandine Special Rounds 16 ,
1 Rare Almandine High-Power Rounds 16 ,
4 Rare Almandine General Rounds 16

Variant Details

[edit]
Level Cost Effect
0 6 Firearm Critical Hit Rate +5%, Weak Point Damage +2%
1 7
2 8
3 9
4 10
5 11
6 12
7 13
8 14
9 15
10 16
[edit]
Level Cost Effect
0 6 Firearm Critical Hit Rate +5%, Weak Point Damage +2%
1 7
2 8
3 9
4 10
5 11
6 12
7 13
8 14
9 15
10 16
[edit]
Level Cost Effect
0 6 Firearm Critical Hit Rate +8%, Weak Point Damage +1%
1 7
2 8
3 9
4 10
5 11
6 12
7 13
8 14
9 15
10 16
[edit]
Level Cost Effect
0 6 Firearm Critical Hit Rate +8%, Weak Point Damage +2%
1 7
2 8
3 9
4 10
5 11
6 12
7 13
8 14
9 15
10 16