Life Siphon: Difference between revisions

From The First Descendant Wiki
(Add skill description using data from Final Beta Test)
 
m (BOT EDIT: Update info_table)
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[Gley]] skill.
<noinclude>{{PreReleaseData}}</noinclude>
{{SkillCard
|skill_name=Life Siphon
|descendant=Gley
|element=Non-Attribute
|type=Dimension
|preview=File:Mov_Skill_GleyActive2.mp4
|description=
Deals damage to targets within range and recovers HP.
<p>HP Recovery amount increases based on the number of enemies hit.
<p>In {{SkillCard/E|Frenzied}} state, deals increased DMG proportionally to HP.
<p>In {{SkillCard/E|Non-Frenzied}} state, gains {{SkillCard/E|Vigor}}. Vigor stacks proportionally to the number of enemies hit.


Non-Attrbute • Dimension
|info_table=


=== Skill Description ===
{{SkillCard/infoheader | Basic Info }}
Deals damage to enemies within range while recovering HP. HP Recovery increases with the number of enemies hit.
{{SkillCard/inforow | Cooldown | 20.0s }}
{{SkillCard/inforow | Power of Life Cost | x3.0 }}


The hit enemies are inflicted with additional effects depending on Gley's state.
{{SkillCard/infoheader | Skill Effect }}
{{SkillCard/inforow | Damage | Skill Power x 317.5% }}
{{SkillCard/inforow | Damage Range | Radius 6.0m }}
{{SkillCard/inforow | Max Expandable Range | 300% }}
{{SkillCard/inforow | Health Recovery Amount | Max HP x 5.0% per Enemy hit }}


When in [[Frenzied]] state, DMG increases, and increases even more if current HP is low.
{{SkillCard/infoheader | Frenzied }}
{{SkillCard/inforow | Damage | Skill Power x 453.3% }}
{{SkillCard/inforow | Per 10% of HP missing | Skill Power +10% }}


When in '''Non-Frenzied''' state, gains '''Vigor''' for certain period of time and decreases Incoming DMG. '''Vigor''' stacks according to the number of enemies hit.
{{SkillCard/infoheader | Non-Frenzied }}
{| class="wikitable"
{{SkillCard/inforow | Damage Decrease | 2.0% }}
|+
{{SkillCard/inforow | Duration | 8.0s }}
!
{{SkillCard/inforow | Max Stacks | x10 }}
!Level 1
 
!Level 2
}}
!Level 3
 
!Level 4
<noinclude>
|-
More info goes here
| colspan="5" |'''Basic Info'''
 
|-
===See Also===
|Cooldown
* [[Gley]]
|20.0s
 
|
[[Category:Skills]]
|
 
|
</noinclude>
|-
|Power of Life Cost
|x4.0
|
|
|
|-
| colspan="5" |'''Skill Effect'''
|-
|Damage
|Skill Power x 317.5%
|
|
|
|-
|Damage Range
|Radius 6.0m
|
|
|
|-
|Max Expandable Range
|300%
|
|
|
|-
|Health Recovery Amount
|Max HP x 5.0% per Enemy hit
|
|
|
|-
| colspan="5" |'''Frenzied'''
|-
|Damage
|Skill Power x 453.3%
|
|
|
|-
|Per 10% of HP missing
|Skill Power +10%
|
|
|
|-
| colspan="5" |'''Non-Frenzied'''
|-
|Damage Descrease
|2.0%
|
|
|
|-
|Duration
|8.0s
|
|
|
|-
|Max Stacks
|x10
|
|
|
|}

Latest revision as of 00:34, 2 July 2024

Default Name
       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.


Non-Attribute Dimension

Life Siphon


Deals damage to targets within range and recovers HP.

HP Recovery amount increases based on the number of enemies hit.

In Frenzied state, deals increased DMG proportionally to HP.

In Non-Frenzied state, gains Vigor. Vigor stacks proportionally to the number of enemies hit.

Basic Info
Cooldown 20.0s
Power of Life Cost x3.0
Skill Effect
Damage Skill Power x 317.5%
Damage Range Radius 6.0m
Max Expandable Range 300%
Health Recovery Amount Max HP x 5.0% per Enemy hit
Frenzied
Damage Skill Power x 453.3%
Per 10% of HP missing Skill Power +10%
Non-Frenzied
Damage Decrease 2.0%
Duration 8.0s
Max Stacks x10


More info goes here

See Also