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|type= | |type= | ||
|description= | |description= | ||
Upon receiving fatal damage, gains | Upon receiving fatal damage, gains {{SkillCard/E|Close Call}}. While | ||
<p>{{SkillCard/E|Close Call}} is active, grants DMG Immunity and Immobilization. When | |||
<p>{{SkillCard/E|Close Call}} ends, recovers HP proportional to own Max HP. | |||
|info_table= | |info_table= | ||
{{SkillCard/infoheader | Basic Info}} | {{SkillCard/infoheader | Basic Info }} | ||
{{SkillCard/inforow | Cooldown | 600.0s}} | {{SkillCard/inforow | Cooldown | 600.0s }} | ||
{{SkillCard/infoheader | Close Call}} | {{SkillCard/infoheader | Close Call }} | ||
{{SkillCard/inforow | Duration | 5.0s}} | {{SkillCard/inforow | Duration | 5.0s }} | ||
{{SkillCard/inforow | Health Recovery Amount | Max HP x 50.0%}} | {{SkillCard/inforow | Health Recovery Amount | Max HP x 50.0% }} | ||
}} | }} | ||
<noinclude>More info goes here</noinclude> | <noinclude>More info goes here</noinclude> |
Latest revision as of 01:35, 2 July 2024

Close Call
Upon receiving fatal damage, gains Close Call. While
Close Call is active, grants DMG Immunity and Immobilization. When
Close Call ends, recovers HP proportional to own Max HP.
Basic Info | |
Cooldown | 600.0s |
Close Call | |
Duration | 5.0s |
Health Recovery Amount | Max HP x 50.0% |
More info goes here