m (BOT EDIT: Update description) |
m (BOT EDIT: Update info_table) |
||
Line 12: | Line 12: | ||
|info_table= | |info_table= | ||
{{SkillCard/infoheader | Basic Info}} | {{SkillCard/infoheader | Basic Info }} | ||
{{SkillCard/inforow | Cooldown | 600.0s}} | {{SkillCard/inforow | Cooldown | 600.0s }} | ||
{{SkillCard/infoheader | Close Call}} | {{SkillCard/infoheader | Close Call }} | ||
{{SkillCard/inforow | Duration | 5.0s}} | {{SkillCard/inforow | Duration | 5.0s }} | ||
{{SkillCard/inforow | Health Recovery Amount | Max HP x 50.0%}} | {{SkillCard/inforow | Health Recovery Amount | Max HP x 50.0% }} | ||
}} | }} | ||
<noinclude>More info goes here</noinclude> | <noinclude>More info goes here</noinclude> |
Latest revision as of 00:35, 2 July 2024
Data on this page is from the Pre-Release Technical Test and may not reflect the release values.
Fire
Close Call
Upon receiving fatal damage, gains Close Call. While
Close Call is active, grants DMG Immunity and Immobilization. When
Close Call ends, recovers HP proportional to own Max HP.
Basic Info | |
Cooldown | 600.0s |
Close Call | |
Duration | 5.0s |
Health Recovery Amount | Max HP x 50.0% |
More info goes here