Close Call: Difference between revisions

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|info_table=
|info_table=


{{SkillCard/infoheader | Basic Info}}
{{SkillCard/infoheader | Basic Info }}
{{SkillCard/inforow | Cooldown | 600.0s}}
{{SkillCard/inforow | Cooldown | 600.0s }}


{{SkillCard/infoheader | Close Call}}
{{SkillCard/infoheader | Close Call }}
{{SkillCard/inforow | Duration | 5.0s}}
{{SkillCard/inforow | Duration | 5.0s }}
{{SkillCard/inforow | Health Recovery Amount | Max HP x 50.0%}}
{{SkillCard/inforow | Health Recovery Amount | Max HP x 50.0% }}


}}
}}
<noinclude>More info goes here</noinclude>
<noinclude>More info goes here</noinclude>

Latest revision as of 00:35, 2 July 2024

Default Name
       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.


Fire

Close Call


Upon receiving fatal damage, gains Close Call. While

Close Call is active, grants DMG Immunity and Immobilization. When

Close Call ends, recovers HP proportional to own Max HP.

Basic Info
Cooldown 600.0s
Close Call
Duration 5.0s
Health Recovery Amount Max HP x 50.0%

More info goes here