Hyperreactive Healing Ground: Difference between revisions

From The First Descendant Wiki
(Create page)
 
m (BOT EDIT: Update info_table)
 
(2 intermediate revisions by the same user not shown)
Line 4: Line 4:
|element=Non-Attribute
|element=Non-Attribute
|type=Fusion
|type=Fusion
|preview=
|preview=File:Mov_Skill_YujinActive4.mp4
|description=
|description=
Yujin heals himself and allies in a circular area around him. He grants '''Purification''', which removes all negative effects and prevents them as long as the effect is active.
Enters skill standby mode upon use. The skill can be used with the attack button and canceled it with the aim button.
<p>Additional recovery is based on the number of allies and enemies within range.
<p>Heals allies and self within a circular range, grants {{SkillCard/E|Purification}}, and provides Immunity to debuffs.
<p>Additionally, Yujin is granted the '''Hyper Activity''' effect, increasing his ATK and Skill Power.
<p>The amount healed increases based on the number of allies and enemies within range.
<p>When the skill ends, grants self {{SkillCard/E|Hyper Activity}}.


|info_table=
|info_table=


{{SkillCard/infoheader | Basic Info}}
{{SkillCard/infoheader | Basic Info }}
{{SkillCard/inforow | Cooldown | 120.0s}}
{{SkillCard/inforow | Cooldown | 120.0s }}
{{SkillCard/inforow | MP Cost | 70.0}}
{{SkillCard/inforow | MP Cost | 70.0 }}


{{SkillCard/infoheader | Skill Effect}}
{{SkillCard/infoheader | Skill Effect }}
{{SkillCard/inforow | Effect Range | Radius 8.0m}}
{{SkillCard/inforow | Range | Radius 8.0m }}
{{SkillCard/inforow | Max Expandable Range | 250%}}
{{SkillCard/inforow | Max Expandable Range | 250% }}
{{SkillCard/inforow | Increase per Ally | 50%}}
{{SkillCard/inforow | Percentage Increase per Ally | 50% }}
{{SkillCard/inforow | Increase per Enemy | 10%}}
{{SkillCard/inforow | Percentage Increase per Enemy | 10% }}
{{SkillCard/inforow | Max Increase | 100%}}
{{SkillCard/inforow | Max Percentage Increase | 100% }}
{{SkillCard/inforow | Recovery | Skill Power x ? / ? / ? / 100.0%}}
{{SkillCard/inforow | Recovery | Skill Power x 100.0% }}
{{SkillCard/inforow | Max Recovery | Target Max HP x 149.0%}}
{{SkillCard/inforow | Max Recovery | Target Max HP x 85.0% }}


{{SkillCard/infoheader | Purification}}
{{SkillCard/infoheader | Purification }}
{{SkillCard/inforow | Duration | 10.0s}}
{{SkillCard/inforow | Duration | 10.0s }}


{{SkillCard/infoheader | Hyper Activity}}
{{SkillCard/infoheader | Hyper Activity }}
{{SkillCard/inforow | Duration | 10.0s}}
{{SkillCard/inforow | Duration | 10.0s }}
{{SkillCard/inforow | Firearm ATK Increase | 23.0%}}
{{SkillCard/inforow | Firearm ATK Increase | 23.0% }}
{{SkillCard/inforow | Skill Power Increase | 34.5%}}
{{SkillCard/inforow | Skill Power Increase | 34.5% }}


}}
}}

Latest revision as of 01:38, 2 July 2024

Non-Attribute Fusion

Hyperreactive Healing Ground


Enters skill standby mode upon use. The skill can be used with the attack button and canceled it with the aim button.

Heals allies and self within a circular range, grants Purification, and provides Immunity to debuffs.

The amount healed increases based on the number of allies and enemies within range.

When the skill ends, grants self Hyper Activity.

Basic Info
Cooldown 120.0s
MP Cost 70.0
Skill Effect
Range Radius 8.0m
Max Expandable Range 250%
Percentage Increase per Ally 50%
Percentage Increase per Enemy 10%
Max Percentage Increase 100%
Recovery Skill Power x 100.0%
Max Recovery Target Max HP x 85.0%
Purification
Duration 10.0s
Hyper Activity
Duration 10.0s
Firearm ATK Increase 23.0%
Skill Power Increase 34.5%


More info goes here

See Also