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|preview=File:Mov_Skill_YujinActive4.mp4 | |preview=File:Mov_Skill_YujinActive4.mp4 | ||
|description= | |description= | ||
Enters skill standby mode upon use. The skill can be used with the attack button and canceled it with the aim button. | |||
<p> | <p>Heals allies and self within a circular range, grants {{SkillCard/E|Purification}}, and provides Immunity to debuffs. | ||
<p> | <p>The amount healed increases based on the number of allies and enemies within range. | ||
<p>When the skill ends, grants self {{SkillCard/E|Hyper Activity}}. | |||
|info_table= | |info_table= | ||
{{SkillCard/infoheader | Basic Info}} | {{SkillCard/infoheader | Basic Info }} | ||
{{SkillCard/inforow | Cooldown | 120.0s}} | {{SkillCard/inforow | Cooldown | 120.0s }} | ||
{{SkillCard/inforow | MP Cost | 70.0}} | {{SkillCard/inforow | MP Cost | 70.0 }} | ||
{{SkillCard/infoheader | Skill Effect}} | {{SkillCard/infoheader | Skill Effect }} | ||
{{SkillCard/inforow | | {{SkillCard/inforow | Range | Radius 8.0m }} | ||
{{SkillCard/inforow | Max Expandable Range | 250%}} | {{SkillCard/inforow | Max Expandable Range | 250% }} | ||
{{SkillCard/inforow | Increase per Ally | 50%}} | {{SkillCard/inforow | Percentage Increase per Ally | 50% }} | ||
{{SkillCard/inforow | Increase per Enemy | 10%}} | {{SkillCard/inforow | Percentage Increase per Enemy | 10% }} | ||
{{SkillCard/inforow | Max Increase | 100%}} | {{SkillCard/inforow | Max Percentage Increase | 100% }} | ||
{{SkillCard/inforow | Recovery | Skill Power x | {{SkillCard/inforow | Recovery | Skill Power x 100.0% }} | ||
{{SkillCard/inforow | Max Recovery | Target Max HP x | {{SkillCard/inforow | Max Recovery | Target Max HP x 85.0% }} | ||
{{SkillCard/infoheader | Purification}} | {{SkillCard/infoheader | Purification }} | ||
{{SkillCard/inforow | Duration | 10.0s}} | {{SkillCard/inforow | Duration | 10.0s }} | ||
{{SkillCard/infoheader | Hyper Activity}} | {{SkillCard/infoheader | Hyper Activity }} | ||
{{SkillCard/inforow | Duration | 10.0s}} | {{SkillCard/inforow | Duration | 10.0s }} | ||
{{SkillCard/inforow | Firearm ATK Increase | 23.0%}} | {{SkillCard/inforow | Firearm ATK Increase | 23.0% }} | ||
{{SkillCard/inforow | Skill Power Increase | 34.5%}} | {{SkillCard/inforow | Skill Power Increase | 34.5% }} | ||
}} | }} |
Latest revision as of 01:38, 2 July 2024


Hyperreactive Healing Ground
Enters skill standby mode upon use. The skill can be used with the attack button and canceled it with the aim button.
Heals allies and self within a circular range, grants Purification, and provides Immunity to debuffs.
The amount healed increases based on the number of allies and enemies within range.
When the skill ends, grants self Hyper Activity.
Basic Info | |
Cooldown | 120.0s |
MP Cost | 70.0 |
Skill Effect | |
Range | Radius 8.0m |
Max Expandable Range | 250% |
Percentage Increase per Ally | 50% |
Percentage Increase per Enemy | 10% |
Max Percentage Increase | 100% |
Recovery | Skill Power x 100.0% |
Max Recovery | Target Max HP x 85.0% |
Purification | |
Duration | 10.0s |
Hyper Activity | |
Duration | 10.0s |
Firearm ATK Increase | 23.0% |
Skill Power Increase | 34.5% |
More info goes here
See Also