Concentration Stabilizer: Difference between revisions

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(Importing Module data)
 
m (BOT EDIT: Bulk inserting exclusive_base_descendant into module pages missing this template property.)
 
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  | rarity = Rare
  | rarity = Rare
  | socket = Rutile
  | socket = Rutile
  | class = High-Power Rounds
  | class = Impact Rounds
  | max_enhancement_level =  
  | max_enhancement_level =  
  | capacity_cost_0 = 4
  | capacity_cost_0 = 4
  | exclusive_descendant =  
  | exclusive_base_descendant =
| exclusive_to_ultimate_version =  
  | exclusive_category = Recoil
  | exclusive_category = Recoil
  | exclusive_weapon_type =  
  | exclusive_weapon_type =  
  | effect_0 = Recoil -8%, Firearm Critical Hit Damage +3.5%
  | effect_0 = Recoil -8%, Firearm Critical Hit Damage +4%
| effect_1 =
| effect_2 =
| effect_3 =
| effect_4 =
| effect_5 =
| effect_6 =
| effect_7 =
| effect_8 =
| effect_9 =
| effect_10 =
}}
{{Template:ModuleUnique
| name = {{PAGENAME}}
| variantID = 2
| pic =
| version_released = {{Launch}}
| rarity = Rare
| socket = Rutile
| class = Special Rounds
| max_enhancement_level =
| capacity_cost_0 = 4
| exclusive_base_descendant =
| exclusive_to_ultimate_version =
| exclusive_category = Recoil
| exclusive_weapon_type =
| effect_0 = Recoil -8%, Firearm Critical Hit Damage +5%
| effect_1 =
| effect_2 =
| effect_3 =
| effect_4 =
| effect_5 =
| effect_6 =
| effect_7 =
| effect_8 =
| effect_9 =
| effect_10 =
}}
{{Template:ModuleUnique
| name = {{PAGENAME}}
| variantID = 3
| pic =
| version_released = {{Launch}}
| rarity = Rare
| socket = Rutile
| class = General Rounds
| max_enhancement_level =
| capacity_cost_0 = 4
| exclusive_base_descendant =
| exclusive_to_ultimate_version =
| exclusive_category = Recoil
| exclusive_weapon_type =
| effect_0 = Recoil -8%, Firearm Critical Hit Damage +6.5%
  | effect_1 =  
  | effect_1 =  
  | effect_2 =  
  | effect_2 =  
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|{{Template:ModuleUniqueDetails
|{{Template:ModuleUniqueDetails
| variantID = 1
| variantID = 1
| module_name = {{PAGENAME}}
}}
|{{Template:ModuleUniqueDetails
| variantID = 2
| module_name = {{PAGENAME}}
}}
|{{Template:ModuleUniqueDetails
| variantID = 3
| module_name = {{PAGENAME}}
| module_name = {{PAGENAME}}
}}
}}
}}
}}

Latest revision as of 05:57, 19 June 2024

Default Name
       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.








Variants

Variant Rarity Socket Class Cost Exclusive Effect
2 Rare Rutile Special Rounds 4 Recoil Recoil -8%, Firearm Critical Hit Damage +5%
3 Rare Rutile General Rounds 4 Recoil Recoil -8%, Firearm Critical Hit Damage +6.5%
1 Rare Rutile Impact Rounds 4 Recoil Recoil -8%, Firearm Critical Hit Damage +4%
Variant Rarity Socket Class Cost Exclusive Effect
2 Rare Rutile Special Rounds 5 Recoil
3 Rare Rutile General Rounds 5 Recoil
1 Rare Rutile Impact Rounds 5 Recoil
Variant Rarity Socket Class Cost Exclusive Effect
2 Rare Rutile Special Rounds 6 Recoil
3 Rare Rutile General Rounds 6 Recoil
1 Rare Rutile Impact Rounds 6 Recoil
Variant Rarity Socket Class Cost Exclusive Effect
2 Rare Rutile Special Rounds 7 Recoil
3 Rare Rutile General Rounds 7 Recoil
1 Rare Rutile Impact Rounds 7 Recoil
Variant Rarity Socket Class Cost Exclusive Effect
2 Rare Rutile Special Rounds 8 Recoil
3 Rare Rutile General Rounds 8 Recoil
1 Rare Rutile Impact Rounds 8 Recoil
Variant Rarity Socket Class Cost Exclusive Effect
2 Rare Rutile Special Rounds 9 Recoil
3 Rare Rutile General Rounds 9 Recoil
1 Rare Rutile Impact Rounds 9 Recoil
Variant Rarity Socket Class Cost Exclusive Effect
2 Rare Rutile Special Rounds 10 Recoil
3 Rare Rutile General Rounds 10 Recoil
1 Rare Rutile Impact Rounds 10 Recoil
Variant Rarity Socket Class Cost Exclusive Effect
2 Rare Rutile Special Rounds 11 Recoil
3 Rare Rutile General Rounds 11 Recoil
1 Rare Rutile Impact Rounds 11 Recoil
Variant Rarity Socket Class Cost Exclusive Effect
2 Rare Rutile Special Rounds 12 Recoil
3 Rare Rutile General Rounds 12 Recoil
1 Rare Rutile Impact Rounds 12 Recoil
Variant Rarity Socket Class Cost Exclusive Effect
2 Rare Rutile Special Rounds 13 Recoil
3 Rare Rutile General Rounds 13 Recoil
1 Rare Rutile Impact Rounds 13 Recoil
Variant Rarity Socket Class Cost Exclusive Effect
2 Rare Rutile Special Rounds 14 Recoil ,
3 Rare Rutile General Rounds 14 Recoil ,
1 Rare Rutile Impact Rounds 14 Recoil

Variant Details

[edit]
Level Cost Effect
0 4 Recoil -8%, Firearm Critical Hit Damage +4%
1 5
2 6
3 7
4 8
5 9
6 10
7 11
8 12
9 13
10 14
[edit]
Level Cost Effect
0 4 Recoil -8%, Firearm Critical Hit Damage +5%
1 5
2 6
3 7
4 8
5 9
6 10
7 11
8 12
9 13
10 14
[edit]
Level Cost Effect
0 4 Recoil -8%, Firearm Critical Hit Damage +6.5%
1 5
2 6
3 7
4 8
5 9
6 10
7 11
8 12
9 13
10 14