Increased Sensory: Difference between revisions

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[[Gley]] skill.
<noinclude>{{PreReleaseData}}</noinclude>
{{SkillCard
|skill_name=Increased Sensory
|descendant=Gley
|element=Non-Attribute
|type=Singular
|preview=File:Mov_Skill_GleyActive3.mp4
|description=
When in {{SkillCard/E|Frenzied}} state, applies {{SkillCard/E|Maximize Lethality}} during which bullets are not consumed.
<p>When in {{SkillCard/E|Non-Frenzied}} state, applies {{SkillCard/E|Maximize Recovery}} during which {{SkillCard/E|Life Sphere}} generation is increased.


Non-Attribute • Singular
|info_table=


=== Skill Description ===
{{SkillCard/infoheader | Basic Info }}
Applies different effects depending on Gley's state.
{{SkillCard/inforow | Cooldown | 40.0s }}
{{SkillCard/inforow | HP Cost | Max HP x 5.0% }}


When in [[Frenzied]] state, applies Maximize Lethality during which bullets are not consumed for a certain period of time, but Movement Speed decreases.
{{SkillCard/infoheader | Maximize Lethality }}
{{SkillCard/inforow | Duration | 5.0s }}
{{SkillCard/inforow | Running Speed | 50% Decrease }}
{{SkillCard/inforow | Sprint Speed | 50% Decrease }}
{{SkillCard/inforow | Movement Speed When Aiming | 50% Decrease }}


When in Non-Frenzied state, applies Maximize Recovery during which the drop rate of Life Spheres and Recovery increase for a certain period of time.
{{SkillCard/infoheader | Maximize Recovery }}
{| class="wikitable"
{{SkillCard/inforow | Running Speed | +30% }}
!
{{SkillCard/inforow | Sprint Speed | +30% }}
!Level 1
{{SkillCard/inforow | Movement Speed When Aiming | +30% }}
!Level 2
{{SkillCard/inforow | Life Sphere Drop Rate | 60% }}
!Level 3
{{SkillCard/inforow | Health Recovery Amount | Max HP x 8.0% }}
!Level 4
{{SkillCard/inforow | Duration | 10.0s }}
|-
 
| colspan="5" |'''Basic Info'''
}}
|-
 
|Cooldown
<noinclude>
|40.0s
More info goes here
|
 
|
===See Also===
|
* [[Gley]]
|-
 
|HP Cost
[[Category:Skills]]
|Max HP x 5.0%
 
|
</noinclude>
|
|
|-
| colspan="5" |'''Maximize Lethality'''
|-
|Duration
|5.0s
|
|
|
|-
|Running Speed
|50% Decrease
|
|
|
|-
|Sprint Speed
|50% Decrease
|
|
|
|-
|Movement Speed When Aiming
|50% Decrease
|
|
|
|-
| colspan="5" |'''Maximize Recovery'''
|-
|Running Speed
| +30%
|
|
|
|-
|Sprint Speed
| +30%
|
|
|
|-
|Movement Speed When Aiming
| +30%
|
|
|
|-
|Life Sphere Drop Rate
|60%
|
|
|
|-
|Health Recovery Amount
|Max HP x 8.0%
|
|
|
|-
|Duration
|10.0s
|
|
|
|}

Latest revision as of 00:34, 2 July 2024

Default Name
       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.


Non-Attribute Singular

Increased Sensory


When in Frenzied state, applies Maximize Lethality during which bullets are not consumed.

When in Non-Frenzied state, applies Maximize Recovery during which Life Sphere generation is increased.

Basic Info
Cooldown 40.0s
HP Cost Max HP x 5.0%
Maximize Lethality
Duration 5.0s
Running Speed 50% Decrease
Sprint Speed 50% Decrease
Movement Speed When Aiming 50% Decrease
Maximize Recovery
Running Speed +30%
Sprint Speed +30%
Movement Speed When Aiming +30%
Life Sphere Drop Rate 60%
Health Recovery Amount Max HP x 8.0%
Duration 10.0s


More info goes here

See Also