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<noinclude>{{PreReleaseData}}</noinclude> | |||
{{SkillCard | |||
|skill_name=Increased Sensory | |||
|descendant=Gley | |||
|element=Non-Attribute | |||
|type=Singular | |||
|preview=File:Mov_Skill_GleyActive3.mp4 | |||
|description= | |||
When in {{SkillCard/E|Frenzied}} state, applies {{SkillCard/E|Maximize Lethality}} during which bullets are not consumed. | |||
<p>When in {{SkillCard/E|Non-Frenzied}} state, applies {{SkillCard/E|Maximize Recovery}} during which {{SkillCard/E|Life Sphere}} generation is increased. | |||
|info_table= | |||
{{SkillCard/infoheader | Basic Info }} | |||
{{SkillCard/inforow | Cooldown | 40.0s }} | |||
{{SkillCard/inforow | HP Cost | Max HP x 5.0% }} | |||
{{SkillCard/infoheader | Maximize Lethality }} | |||
{{SkillCard/inforow | Duration | 5.0s }} | |||
{{SkillCard/inforow | Running Speed | 50% Decrease }} | |||
{{SkillCard/inforow | Sprint Speed | 50% Decrease }} | |||
{{SkillCard/inforow | Movement Speed When Aiming | 50% Decrease }} | |||
{{SkillCard/infoheader | Maximize Recovery }} | |||
{| | {{SkillCard/inforow | Running Speed | +30% }} | ||
{{SkillCard/inforow | Sprint Speed | +30% }} | |||
{{SkillCard/inforow | Movement Speed When Aiming | +30% }} | |||
{{SkillCard/inforow | Life Sphere Drop Rate | 60% }} | |||
{{SkillCard/inforow | Health Recovery Amount | Max HP x 8.0% }} | |||
{{SkillCard/inforow | Duration | 10.0s }} | |||
}} | |||
<noinclude> | |||
More info goes here | |||
===See Also=== | |||
* [[Gley]] | |||
[[Category:Skills]] | |||
</noinclude> | |||
|Running Speed | |||
| +30% | |||
|Sprint Speed | |||
| +30% | |||
|Movement Speed When Aiming | |||
| +30% | |||
|Life Sphere Drop Rate | |||
|60% | |||
|Health Recovery Amount | |||
|Max HP x 8.0% | |||
| | |||
Latest revision as of 00:34, 2 July 2024
Data on this page is from the Pre-Release Technical Test and may not reflect the release values.
Non-Attribute Singular
Increased Sensory
When in Frenzied state, applies Maximize Lethality during which bullets are not consumed.
When in Non-Frenzied state, applies Maximize Recovery during which Life Sphere generation is increased.
Basic Info | |
Cooldown | 40.0s |
HP Cost | Max HP x 5.0% |
Maximize Lethality | |
Duration | 5.0s |
Running Speed | 50% Decrease |
Sprint Speed | 50% Decrease |
Movement Speed When Aiming | 50% Decrease |
Maximize Recovery | |
Running Speed | +30% |
Sprint Speed | +30% |
Movement Speed When Aiming | +30% |
Life Sphere Drop Rate | 60% |
Health Recovery Amount | Max HP x 8.0% |
Duration | 10.0s |
More info goes here
See Also