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<noinclude>{{PreReleaseData}}</noinclude> | |||
{{SkillCard | {{SkillCard | ||
|skill_name=Overkill | |skill_name=Overkill | ||
Line 4: | Line 5: | ||
|element=Fire | |element=Fire | ||
|type=Tech | |type=Tech | ||
|preview=File:Mov_Skill_LepicActive4.mp4 | |||
|description= | |description= | ||
Equips a {{SkillCard/E|Unique Weapon}}. While the {{SkillCard/E|Unique Weapon}} is equipped, MP is continuously consumed. When MP runs out, the weapon is unequipped. Enemies hit by {{SkillCard/E|Unique Weapon}} bullets take Burst DMG. The impact point of the {{SkillCard/E|Unique Weapon}} creates a damage zone, dealing continuous damage. | |||
|info_table= | |info_table= | ||
{{SkillCard/infoheader | Basic Info}} | {{SkillCard/infoheader | Basic Info }} | ||
{{SkillCard/inforow | Cooldown | 65.0s}} | {{SkillCard/inforow | Cooldown | 65.0s }} | ||
{{SkillCard/inforow | MP Cost | | {{SkillCard/inforow | MP Cost | 40.0 }} | ||
{{SkillCard/inforow | Continuous MP Cost | | {{SkillCard/inforow | Continuous MP Cost | 20.0 }} | ||
{{SkillCard/infoheader | Exclusive Weapon}} | {{SkillCard/infoheader | Exclusive Weapon }} | ||
{{SkillCard/inforow | | {{SkillCard/inforow | Burst DMG | Skill Power x 2590.6% }} | ||
{{SkillCard/inforow | Continuous Damage | Skill Power x | {{SkillCard/inforow | Continuous Damage | Skill Power x 41.1% }} | ||
{{SkillCard/inforow | Continuous Damage Duration | 4.0s}} | {{SkillCard/inforow | Duration | 8.0s }} | ||
{{SkillCard/inforow | Continuous Damage Interval | 0.5s}} | {{SkillCard/inforow | Continuous Damage Duration | 4.0s }} | ||
{{SkillCard/inforow | Continuous Damage Range | Radius 5.0m}} | {{SkillCard/inforow | Continuous Damage Interval | 0.5s }} | ||
{{SkillCard/inforow | Max Expandable Range | 200%}} | {{SkillCard/inforow | Continuous Damage Range | Radius 5.0m }} | ||
{{SkillCard/inforow | Max Expandable Range | 200% }} | |||
}} | }} | ||
<noinclude>More info goes here | <noinclude> | ||
More info goes here | |||
===See Also=== | |||
* [[Lepic]] | |||
[[Category:Skills]] | |||
</noinclude> |
Latest revision as of 00:36, 2 July 2024
Data on this page is from the Pre-Release Technical Test and may not reflect the release values.
Fire Tech
Overkill
Equips a Unique Weapon. While the Unique Weapon is equipped, MP is continuously consumed. When MP runs out, the weapon is unequipped. Enemies hit by Unique Weapon bullets take Burst DMG. The impact point of the Unique Weapon creates a damage zone, dealing continuous damage.
Basic Info | |
Cooldown | 65.0s |
MP Cost | 40.0 |
Continuous MP Cost | 20.0 |
Exclusive Weapon | |
Burst DMG | Skill Power x 2590.6% |
Continuous Damage | Skill Power x 41.1% |
Duration | 8.0s |
Continuous Damage Duration | 4.0s |
Continuous Damage Interval | 0.5s |
Continuous Damage Range | Radius 5.0m |
Max Expandable Range | 200% |
More info goes here
See Also