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|preview=File:Mov_Skill_GleyActive3.mp4 | |preview=File:Mov_Skill_GleyActive3.mp4 | ||
|description= | |description= | ||
When in {{SkillCard/E|Frenzied}} state, applies {{SkillCard/E|Maximize Lethality}} during which bullets are not consumed. | |||
<p>When in {{SkillCard/E|Non-Frenzied}} state, applies {{SkillCard/E|Maximize Recovery}} during which {{SkillCard/E|Life Sphere}} generation is increased. | |||
<p>When in | |||
|info_table= | |info_table= | ||
{{SkillCard/infoheader | Basic Info}} | {{SkillCard/infoheader | Basic Info }} | ||
{{SkillCard/inforow | Cooldown | 40.0s}} | {{SkillCard/inforow | Cooldown | 40.0s }} | ||
{{SkillCard/inforow | HP Cost | Max HP x 5.0%}} | {{SkillCard/inforow | HP Cost | Max HP x 5.0% }} | ||
{{SkillCard/infoheader | Maximize Lethality}} | {{SkillCard/infoheader | Maximize Lethality }} | ||
{{SkillCard/inforow | Duration | 5.0s}} | {{SkillCard/inforow | Duration | 5.0s }} | ||
{{SkillCard/inforow | Running Speed | 50% Decrease}} | {{SkillCard/inforow | Running Speed | 50% Decrease }} | ||
{{SkillCard/inforow | Sprint Speed | 50% Decrease}} | {{SkillCard/inforow | Sprint Speed | 50% Decrease }} | ||
{{SkillCard/inforow | Movement Speed When Aiming | 50% Decrease}} | {{SkillCard/inforow | Movement Speed When Aiming | 50% Decrease }} | ||
{{SkillCard/infoheader | Maximize Recovery}} | {{SkillCard/infoheader | Maximize Recovery }} | ||
{{SkillCard/inforow | Running Speed | +30%}} | {{SkillCard/inforow | Running Speed | +30% }} | ||
{{SkillCard/inforow | Sprint Speed | +30%}} | {{SkillCard/inforow | Sprint Speed | +30% }} | ||
{{SkillCard/inforow | Movement Speed When Aiming | +30%}} | {{SkillCard/inforow | Movement Speed When Aiming | +30% }} | ||
{{SkillCard/inforow | Life Sphere Drop Rate | 60%}} | {{SkillCard/inforow | Life Sphere Drop Rate | 60% }} | ||
{{SkillCard/inforow | Health Recovery Amount | Max HP x 8.0%}} | {{SkillCard/inforow | Health Recovery Amount | Max HP x 8.0% }} | ||
{{SkillCard/inforow | Duration | 10.0s}} | {{SkillCard/inforow | Duration | 10.0s }} | ||
}} | }} |
Latest revision as of 00:34, 2 July 2024
Data on this page is from the Pre-Release Technical Test and may not reflect the release values.
Non-Attribute Singular
Increased Sensory
When in Frenzied state, applies Maximize Lethality during which bullets are not consumed.
When in Non-Frenzied state, applies Maximize Recovery during which Life Sphere generation is increased.
Basic Info | |
Cooldown | 40.0s |
HP Cost | Max HP x 5.0% |
Maximize Lethality | |
Duration | 5.0s |
Running Speed | 50% Decrease |
Sprint Speed | 50% Decrease |
Movement Speed When Aiming | 50% Decrease |
Maximize Recovery | |
Running Speed | +30% |
Sprint Speed | +30% |
Movement Speed When Aiming | +30% |
Life Sphere Drop Rate | 60% |
Health Recovery Amount | Max HP x 8.0% |
Duration | 10.0s |
More info goes here
See Also