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{{SkillCard/infoheader | Electricity During Movement}} | {{SkillCard/infoheader | Electricity During Movement }} | ||
{{SkillCard/inforow | Acquisition Cycle | per 1m}} | {{SkillCard/inforow | Acquisition Cycle | per 1m }} | ||
{{SkillCard/inforow | Acquire | Max Electricity x 0.2%}} | {{SkillCard/inforow | Acquire | Max Electricity x 0.2% }} | ||
{{SkillCard/infoheader | Electricity While Stopped}} | {{SkillCard/infoheader | Electricity While Stopped }} | ||
{{SkillCard/inforow | Cost Interval | Every Cycle}} | {{SkillCard/inforow | Cost Interval | Every Cycle }} | ||
{{SkillCard/inforow | Cost Amount | Max Electricity in 1 sec x 15.0%}} | {{SkillCard/inforow | Cost Amount | Max Electricity in 1 sec x 15.0% }} | ||
{{SkillCard/infoheader | On Double Jump}} | {{SkillCard/infoheader | On Double Jump }} | ||
{{SkillCard/inforow | Damage | Skill Power x 128.8%}} | {{SkillCard/inforow | Damage | Skill Power x 128.8% }} | ||
{{SkillCard/inforow | Damage Range | Radius 4.0m}} | {{SkillCard/inforow | Damage Range | Radius 4.0m }} | ||
{{SkillCard/inforow | Max Expandable Range | 300%}} | {{SkillCard/inforow | Max Expandable Range | 300% }} | ||
}} | }} | ||
<noinclude>More info goes here</noinclude> | <noinclude>More info goes here</noinclude> |
Latest revision as of 00:32, 2 July 2024
Data on this page is from the Pre-Release Technical Test and may not reflect the release values.
Electric Fusion
Rabbit Foot
Deals damage to nearby enemies upon landing after a Double Jump.
Gains Electricity proportional to the travel distance.
If there is no movement for a certain period, Electricity is gradually consumed.
Electricity During Movement | |
Acquisition Cycle | per 1m |
Acquire | Max Electricity x 0.2% |
Electricity While Stopped | |
Cost Interval | Every Cycle |
Cost Amount | Max Electricity in 1 sec x 15.0% |
On Double Jump | |
Damage | Skill Power x 128.8% |
Damage Range | Radius 4.0m |
Max Expandable Range | 300% |
More info goes here