Chill Enhancement: Difference between revisions

From The First Descendant Wiki
(Importing Module data)
 
m (BOT EDIT: Bulk replacement of exclusive_descendant to exclusive_base_descendant for modules)
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  | max_enhancement_level =  
  | max_enhancement_level =  
  | capacity_cost_0 = 6
  | capacity_cost_0 = 6
  | exclusive_descendant =  
  | exclusive_base_descendant =
| exclusive_to_ultimate_version =  
  | exclusive_category = Bullet Improvement
  | exclusive_category = Bullet Improvement
  | exclusive_weapon_type =  
  | exclusive_weapon_type =  
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  | max_enhancement_level =  
  | max_enhancement_level =  
  | capacity_cost_0 = 6
  | capacity_cost_0 = 6
| exclusive_descendant =
  | exclusive_category = Bullet Improvement
  | exclusive_category = Bullet Improvement
  | exclusive_weapon_type =  
  | exclusive_weapon_type =  
Line 61: Line 61:
  | max_enhancement_level =  
  | max_enhancement_level =  
  | capacity_cost_0 = 6
  | capacity_cost_0 = 6
| exclusive_descendant =
  | exclusive_category = Bullet Improvement
  | exclusive_category = Bullet Improvement
  | exclusive_weapon_type =  
  | exclusive_weapon_type =  
Line 86: Line 85:
  | max_enhancement_level =  
  | max_enhancement_level =  
  | capacity_cost_0 = 6
  | capacity_cost_0 = 6
| exclusive_descendant =
  | exclusive_category = Bullet Improvement
  | exclusive_category = Bullet Improvement
  | exclusive_weapon_type =  
  | exclusive_weapon_type =  

Revision as of 12:52, 16 June 2024

Default Name
       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.










Variants

Variant Rarity Socket Class Cost Exclusive Effect
2 Normal Cerulean Impact Rounds 6 Bullet Improvement Adds Chill ATK equal to 8% of Firearm ATK
4 Normal Cerulean General Rounds 6 Bullet Improvement Adds Chill ATK equal to 8% of Firearm ATK
3 Normal Cerulean Special Rounds 6 Bullet Improvement Adds Chill ATK equal to 8% of Firearm ATK
1 Normal Cerulean High-Power Rounds 6 Bullet Improvement Adds Chill ATK equal to 8% of Firearm ATK
Variant Rarity Socket Class Cost Exclusive Effect
2 Normal Cerulean Impact Rounds 7 Bullet Improvement
4 Normal Cerulean General Rounds 7 Bullet Improvement
3 Normal Cerulean Special Rounds 7 Bullet Improvement
1 Normal Cerulean High-Power Rounds 7 Bullet Improvement
Variant Rarity Socket Class Cost Exclusive Effect
2 Normal Cerulean Impact Rounds 8 Bullet Improvement
4 Normal Cerulean General Rounds 8 Bullet Improvement
3 Normal Cerulean Special Rounds 8 Bullet Improvement
1 Normal Cerulean High-Power Rounds 8 Bullet Improvement
Variant Rarity Socket Class Cost Exclusive Effect
2 Normal Cerulean Impact Rounds 9 Bullet Improvement
4 Normal Cerulean General Rounds 9 Bullet Improvement
3 Normal Cerulean Special Rounds 9 Bullet Improvement
1 Normal Cerulean High-Power Rounds 9 Bullet Improvement
Variant Rarity Socket Class Cost Exclusive Effect
2 Normal Cerulean Impact Rounds 10 Bullet Improvement
4 Normal Cerulean General Rounds 10 Bullet Improvement
3 Normal Cerulean Special Rounds 10 Bullet Improvement
1 Normal Cerulean High-Power Rounds 10 Bullet Improvement
Variant Rarity Socket Class Cost Exclusive Effect
2 Normal Cerulean Impact Rounds 11 Bullet Improvement
4 Normal Cerulean General Rounds 11 Bullet Improvement
3 Normal Cerulean Special Rounds 11 Bullet Improvement
1 Normal Cerulean High-Power Rounds 11 Bullet Improvement
Variant Rarity Socket Class Cost Exclusive Effect
2 Normal Cerulean Impact Rounds 12 Bullet Improvement
4 Normal Cerulean General Rounds 12 Bullet Improvement
3 Normal Cerulean Special Rounds 12 Bullet Improvement
1 Normal Cerulean High-Power Rounds 12 Bullet Improvement
Variant Rarity Socket Class Cost Exclusive Effect
2 Normal Cerulean Impact Rounds 13 Bullet Improvement
4 Normal Cerulean General Rounds 13 Bullet Improvement
3 Normal Cerulean Special Rounds 13 Bullet Improvement
1 Normal Cerulean High-Power Rounds 13 Bullet Improvement
Variant Rarity Socket Class Cost Exclusive Effect
2 Normal Cerulean Impact Rounds 14 Bullet Improvement
4 Normal Cerulean General Rounds 14 Bullet Improvement
3 Normal Cerulean Special Rounds 14 Bullet Improvement
1 Normal Cerulean High-Power Rounds 14 Bullet Improvement
Variant Rarity Socket Class Cost Exclusive Effect
2 Normal Cerulean Impact Rounds 15 Bullet Improvement
4 Normal Cerulean General Rounds 15 Bullet Improvement
3 Normal Cerulean Special Rounds 15 Bullet Improvement
1 Normal Cerulean High-Power Rounds 15 Bullet Improvement
Variant Rarity Socket Class Cost Exclusive Effect
2 Normal Cerulean Impact Rounds 16 Bullet Improvement ,
4 Normal Cerulean General Rounds 16 Bullet Improvement ,
3 Normal Cerulean Special Rounds 16 Bullet Improvement ,
1 Normal Cerulean High-Power Rounds 16 Bullet Improvement

Variant Details

[edit]
Level Cost Effect
0 6 Adds Chill ATK equal to 8% of Firearm ATK
1 7
2 8
3 9
4 10
5 11
6 12
7 13
8 14
9 15
10 16
[edit]
Level Cost Effect
0 6 Adds Chill ATK equal to 8% of Firearm ATK
1 7
2 8
3 9
4 10
5 11
6 12
7 13
8 14
9 15
10 16
[edit]
Level Cost Effect
0 6 Adds Chill ATK equal to 8% of Firearm ATK
1 7
2 8
3 9
4 10
5 11
6 12
7 13
8 14
9 15
10 16
[edit]
Level Cost Effect
0 6 Adds Chill ATK equal to 8% of Firearm ATK
1 7
2 8
3 9
4 10
5 11
6 12
7 13
8 14
9 15
10 16