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m (changed naming of Skill to Skill Module to match Sub Module) Tag: Reverted |
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[[Allows value::Rounds per Magazine]] | [[Allows value::Rounds per Magazine]] | ||
[[Allows value::Shield]] | [[Allows value::Shield]] | ||
[[Allows value::Skill]] | [[Allows value::Skill Module]] | ||
[[Allows value::Special Mod]] | [[Allows value::Special Mod]] | ||
[[Allows value::Strike]] | [[Allows value::Strike]] |
Revision as of 12:41, 25 June 2024
There are certain categories of modules that limit you to only having one of that category equipped. For instance, you cannot have two modules that increase your HP.
When adding to this list, please keep it alphabetical for ease of use.
Text Accuracy Arche Tech ATK Attribute ATK Battle Bullet Improvement Control Defense Final Hand Fire Rate Firearm Critical Hit Damage Fortitude Guard HP Luck MP Range Recoil Reload Time Modifier Resource Rounds Conversion Rounds per Magazine Shield Skill Module Special Mod Strike Sub Module Support Tech Weak Point Strike
Showing 10 related entities (more are available).
{ "type": "PROPERTY_CONSTRAINT_SCHEMA", "constraints": { "type_constraint": "_txt", "allowed_values": [ "Accuracy", "Arche Tech", "ATK", "Attribute ATK", "Battle", "Bullet Improvement", "Control", "Defense", "Final Hand", "Fire Rate", "Firearm Critical Hit Damage", "Fortitude", "Guard", "HP", "Luck", "MP", "Range", "Recoil", "Reload Time Modifier", "Resource", "Rounds Conversion", "Rounds per Magazine", "Shield", "Special Mod", "Strike", "Support Tech", "Weak Point Strike", "Sub Module", "Skill" ] } }