Increased Sensory: Difference between revisions

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<noinclude>{{PreReleaseData}}</noinclude>
{{SkillCard
{{SkillCard
|skill_name=Increased Sensory
|skill_name=Increased Sensory
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|element=Non-Attribute
|element=Non-Attribute
|type=Singular
|type=Singular
|preview=File:Mov_Skill_GleyActive3.mp4
|description=
|description=
<p>Applies different effects depending on Gley's state.
<p>Applies different effects depending on Gley's state.
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}}
}}


<noinclude>More info goes here {{TBD}}</noinclude>
<noinclude>
More info goes here
 
===See Also===
* [[Gley]]
 
[[Category:Skills]]
 
</noinclude>

Revision as of 16:35, 15 June 2024

Default Name
       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.


Non-Attribute Singular

Increased Sensory


Applies different effects depending on Gley's state.

When in Frenzied state, applies Maximize Lethality during which bullets are not consumed for a certain period of time, but Movement Speed decreases.

When in Non-Frenzied state, applies Maximize Recovery during which the drop rate of Life Spheres and Recovery increase for a certain period of time.

Basic Info
Cooldown 40.0s
HP Cost Max HP x 5.0%
Maximize Lethality
Duration 5.0s
Running Speed 50% Decrease
Sprint Speed 50% Decrease
Movement Speed When Aiming 50% Decrease
Maximize Recovery
Running Speed +30%
Sprint Speed +30%
Movement Speed When Aiming +30%
Life Sphere Drop Rate 60%
Health Recovery Amount Max HP x 8.0%
Duration 10.0s


More info goes here

See Also