Increased Sensory: Difference between revisions

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|preview=File:Mov_Skill_GleyActive3.mp4
|preview=File:Mov_Skill_GleyActive3.mp4
|description=
|description=
<p>Applies different effects depending on Gley's state.
When in {{SkillCard/E|Frenzied}} state, applies {{SkillCard/E|Maximize Lethality}} during which bullets are not consumed.
 
<p>When in {{SkillCard/E|Non-Frenzied}} state, applies {{SkillCard/E|Maximize Recovery}} during which {{SkillCard/E|Life Sphere}} generation is increased.
<p>When in [[Frenzied]] state, applies '''Maximize Lethality''' during which bullets are not consumed for a certain period of time, but Movement Speed decreases.
 
<p>When in '''Non-Frenzied''' state, applies '''Maximize Recovery''' during which the drop rate of Life Spheres and Recovery increase for a certain period of time.


|info_table=
|info_table=

Revision as of 16:17, 30 June 2024

Default Name
       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.


Non-Attribute Singular

Increased Sensory


When in Frenzied state, applies Maximize Lethality during which bullets are not consumed.

When in Non-Frenzied state, applies Maximize Recovery during which Life Sphere generation is increased.

Basic Info
Cooldown 40.0s
HP Cost Max HP x 5.0%
Maximize Lethality
Duration 5.0s
Running Speed 50% Decrease
Sprint Speed 50% Decrease
Movement Speed When Aiming 50% Decrease
Maximize Recovery
Running Speed +30%
Sprint Speed +30%
Movement Speed When Aiming +30%
Life Sphere Drop Rate 60%
Health Recovery Amount Max HP x 8.0%
Duration 10.0s


More info goes here

See Also