Rabbit Foot: Difference between revisions

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|info_table=
|info_table=


{{SkillCard/infoheader | Electricity During Movement}}
{{SkillCard/infoheader | Electricity During Movement }}
{{SkillCard/inforow | Acquisition Cycle | per 1m}}
{{SkillCard/inforow | Acquisition Cycle | per 1m }}
{{SkillCard/inforow | Acquire | Max Electricity x 0.2%}}
{{SkillCard/inforow | Acquire | Max Electricity x 0.2% }}


{{SkillCard/infoheader | Electricity While Stopped}}
{{SkillCard/infoheader | Electricity While Stopped }}
{{SkillCard/inforow | Cost Interval | Every Cycle}}
{{SkillCard/inforow | Cost Interval | Every Cycle }}
{{SkillCard/inforow | Cost Amount | Max Electricity in 1 sec x 15.0%}}
{{SkillCard/inforow | Cost Amount | Max Electricity in 1 sec x 15.0% }}


{{SkillCard/infoheader | On Double Jump}}
{{SkillCard/infoheader | On Double Jump }}
{{SkillCard/inforow | Damage | Skill Power x 128.8%}}
{{SkillCard/inforow | Damage | Skill Power x 128.8% }}
{{SkillCard/inforow | Damage Range | Radius 4.0m}}
{{SkillCard/inforow | Damage Range | Radius 4.0m }}
{{SkillCard/inforow | Max Expandable Range | 300%}}
{{SkillCard/inforow | Max Expandable Range | 300% }}
}}
}}


<noinclude>More info goes here</noinclude>
<noinclude>More info goes here</noinclude>

Latest revision as of 00:32, 2 July 2024

Default Name
       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.


Electric Fusion

Rabbit Foot


Deals damage to nearby enemies upon landing after a Double Jump.

Gains Electricity proportional to the travel distance.

If there is no movement for a certain period, Electricity is gradually consumed.

Electricity During Movement
Acquisition Cycle per 1m
Acquire Max Electricity x 0.2%
Electricity While Stopped
Cost Interval Every Cycle
Cost Amount Max Electricity in 1 sec x 15.0%
On Double Jump
Damage Skill Power x 128.8%
Damage Range Radius 4.0m
Max Expandable Range 300%

More info goes here