Superconductive Bombing: Difference between revisions

From The First Descendant Wiki
(Created page with "{{PreReleaseData}} {{ModulePrimary | description = While airborne continuously consumes Magnetic Force to drop bombs. The bombing stops when Magnetic Force is completely depleted and additional damage from Magnetic Force is not triggered on collision. | stats = {{TBD}} | acquisition = {{TBD}} | type = Descendant | rarity = Transcendant | socket = Xantic | cost = 16 | exclusive_descendant1 = Kyle | introduced = {{Launch}} }}")
 
m (Importing Module data)
Line 1: Line 1:
{{PreReleaseData}}
{{PreReleaseData}}
{{ModulePrimary
{{Template:ModuleDefinitions|
| description = While airborne continuously consumes Magnetic Force to drop bombs. The bombing stops when Magnetic Force is completely depleted and additional damage from Magnetic Force is not triggered on collision.
{{Template:ModuleUnique
| stats = {{TBD}}
| name = {{PAGENAME}}
| acquisition = {{TBD}}
| variantID = 1
| type = Descendant
| pic =
| rarity = Transcendant
| version_released = {{Launch}}
| socket = Xantic
| rarity = Transcendant
| cost = 16
| socket = Xantic
| exclusive_descendant1 = Kyle
| class = Descendant
| introduced = {{Launch}}
| max_enhancement_level =
| capacity_cost_0 = 16
| exclusive_descendant = Kyle
| exclusive_category =
| exclusive_weapon_type = 
| effect_0 = While airborne, continuously consumes Magnetic Force to drop bombs. The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision.
| effect_1 =
| effect_2 =
| effect_3 =
| effect_4 =
| effect_5 =  
| effect_6 =  
| effect_7 =  
| effect_8 =  
| effect_9 =  
| effect_10 =  
}}
}}
{{Template:ModuleDetailsDefinitions
|{{Template:ModuleUniqueDetails
| variantID = 1
| module_name = {{PAGENAME}}
}}
}}
}}

Revision as of 20:32, 6 June 2024

Default Name
       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.


"Transcendant" is not in the list (Transcendent, Ultimate, Rare, Normal) of allowed values for the "Module:Rarity" property.


Level Cost Effect
0 16 While airborne, continuously consumes Magnetic Force to drop bombs. The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision.
1 15
2 14
3 13
4 12
5 11
6 10
7 9
8 8
9 7
10 6