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|type=Fusion | |type=Fusion | ||
|description= | |description= | ||
<p> | Deals damage to nearby enemies upon landing after a Double Jump. | ||
<p>Gains {{SkillCard/E|Electricity}} proportional to the travel distance. | |||
<p>If there is no movement for a certain period, {{SkillCard/E|Electricity}} is gradually consumed. | |||
|info_table= | |info_table= |
Revision as of 16:02, 30 June 2024
Data on this page is from the Pre-Release Technical Test and may not reflect the release values.
Electric Fusion
Rabbit Foot
Deals damage to nearby enemies upon landing after a Double Jump.
Gains Electricity proportional to the travel distance.
If there is no movement for a certain period, Electricity is gradually consumed.
Electricity During Movement | |
Acquisition Cycle | per 1m |
Acquire | Max Electricity x 0.2% |
Electricity While Stopped | |
Cost Interval | Every Cycle |
Cost Amount | Max Electricity in 1 sec x 15.0% |
On Double Jump | |
Damage | Skill Power x 128.8% |
Damage Range | Radius 4.0m |
Max Expandable Range | 300% |
More info goes here