Close Call: Difference between revisions

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(Add skill description using data from Final Beta Test)
 
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Upon receiving fatal damage, gains '''Close Call'''. While '''Close Call''' is active, becomes immune to damage and Crowd Control effects for a certain period of time. When '''Close Call''' ends, recovers HP proportional to own Max HP. This effect is not affected by Incoming Recovery or Outgoing Recovery.
Upon receiving fatal damage, gains {{SkillCard/E|Close Call}}. While  
<p>{{SkillCard/E|Close Call}} is active, grants DMG Immunity and Immobilization. When  
<p>{{SkillCard/E|Close Call}} ends, recovers HP proportional to own Max HP.


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Revision as of 17:37, 30 June 2024

Default Name
       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.


Fire

Close Call


Upon receiving fatal damage, gains Close Call. While

Close Call is active, grants DMG Immunity and Immobilization. When

Close Call ends, recovers HP proportional to own Max HP.

Basic Info
Cooldown 600.0s
Close Call
Duration 5.0s
Health Recovery Amount Max HP x 50.0%

More info goes here