Overkill: Difference between revisions

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Switches the equipped weapon to '''Overkill'''. While '''Overkill''' is active, MP is continuously consumed. When MP runs out, it returns to the original weapon. Enemies hit by '''Overkill''' bullets receive AoE damage. '''Overkill''' bullets create an area effect where they hit that deal continuous damage.
Equips a {{SkillCard/E|Unique Weapon}}. While the {{SkillCard/E|Unique Weapon}} is equipped, MP is continuously consumed. When MP runs out, the weapon is unequipped. Enemies hit by {{SkillCard/E|Unique Weapon}} bullets take Burst DMG. The impact point of the {{SkillCard/E|Unique Weapon}} creates a damage zone, dealing continuous damage.


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Revision as of 16:37, 30 June 2024

Default Name
       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.


Fire Tech

Overkill


Equips a Unique Weapon. While the Unique Weapon is equipped, MP is continuously consumed. When MP runs out, the weapon is unequipped. Enemies hit by Unique Weapon bullets take Burst DMG. The impact point of the Unique Weapon creates a damage zone, dealing continuous damage.

Basic Info
Cooldown 65.0s
MP Cost 47.0
Continuous MP Cost 10.0
Exclusive Weapon
AoE Damage Skill Power x 734.1%
Continuous Damage Skill Power x 11.7%
Continuous Damage Duration 4.0s
Continuous Damage Interval 0.5s
Continuous Damage Range Radius 5.0m
Max Expandable Range 200%


More info goes here

See Also