Overkill: Difference between revisions

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{{SkillCard/infoheader | Basic Info}}
{{SkillCard/infoheader | Basic Info }}
{{SkillCard/inforow | Cooldown | 65.0s}}
{{SkillCard/inforow | Cooldown | 65.0s }}
{{SkillCard/inforow | MP Cost | 47.0}}
{{SkillCard/inforow | MP Cost | 40.0 }}
{{SkillCard/inforow | Continuous MP Cost | 10.0}}
{{SkillCard/inforow | Continuous MP Cost | 20.0 }}


{{SkillCard/infoheader | Exclusive Weapon}}
{{SkillCard/infoheader | Exclusive Weapon }}
{{SkillCard/inforow | AoE Damage | Skill Power x 734.1%}}
{{SkillCard/inforow | Burst DMG | Skill Power x 2590.6% }}
{{SkillCard/inforow | Continuous Damage | Skill Power x 11.7%}}
{{SkillCard/inforow | Continuous Damage | Skill Power x 41.1% }}
{{SkillCard/inforow | Continuous Damage Duration | 4.0s}}
{{SkillCard/inforow | Duration | 8.0s }}
{{SkillCard/inforow | Continuous Damage Interval | 0.5s}}
{{SkillCard/inforow | Continuous Damage Duration | 4.0s }}
{{SkillCard/inforow | Continuous Damage Range | Radius 5.0m}}
{{SkillCard/inforow | Continuous Damage Interval | 0.5s }}
{{SkillCard/inforow | Max Expandable Range | 200%}}
{{SkillCard/inforow | Continuous Damage Range | Radius 5.0m }}
{{SkillCard/inforow | Max Expandable Range | 200% }}


}}
}}

Latest revision as of 00:36, 2 July 2024

Default Name
       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.


Fire Tech

Overkill


Equips a Unique Weapon. While the Unique Weapon is equipped, MP is continuously consumed. When MP runs out, the weapon is unequipped. Enemies hit by Unique Weapon bullets take Burst DMG. The impact point of the Unique Weapon creates a damage zone, dealing continuous damage.

Basic Info
Cooldown 65.0s
MP Cost 40.0
Continuous MP Cost 20.0
Exclusive Weapon
Burst DMG Skill Power x 2590.6%
Continuous Damage Skill Power x 41.1%
Duration 8.0s
Continuous Damage Duration 4.0s
Continuous Damage Interval 0.5s
Continuous Damage Range Radius 5.0m
Max Expandable Range 200%


More info goes here

See Also