Reactors: Difference between revisions

From The First Descendant Wiki
(Updated Agna Desert Remnant area. I ran missions and mostly got Fire dimension reactors.)
(use attribute/type templates)
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They each have two types of Skill Power Boosts, relative to the elemental [[Attribute]] and Type of Skills.
They each have two types of Skill Power Boosts, relative to the elemental [[Attribute]] and Type of Skills.


- Attributes: Toxin (Toxic), Electric (Tingling), Non-Attribute (Materialized), Chill (Frozen), and Fire (Burning)
==== Attributes ====


- Types: Singular (Singularity), Dimension (Phase), Fusion (Mixture), and Tech (Mechanics)
* Toxin ({{Toxic}})
* Tingling ({{Electric}})
* Materialized ({{Non-Attribute}})
* Frozen ({{Chill}})
* Burning ({{Fire}})
 
==== Types ====
 
* Singularity ({{Singular}})
* Phase ({{Dimension}})
* Mixture ({{Fusion}})
* Mechanics ({{Tech}})
 
==== Attribute x Type Matrix ====
{| class="wikitable"
{| class="wikitable"
|+Reactors
|+Reactors
|Types (columns)  / Attributes (rows)  
|Types (columns)  / Attributes (rows)  
|Singular (Singularity)
|Singularity ({{Singular}})
|Dimension (Phase)
|Phase ({{Dimension}})
|Fusion (Mixture)
|Mixture ({{Fusion}})
|Tech (Mechanics)
|Mechanics ({{Tech}})
|-
|-
|Toxin (Toxic)
|Toxin ({{Toxic}})
|Toxic Singularity
|Toxin Singularity
|Toxic Phase
|Toxin Phase
|Toxic Mixture
|Toxin Mixture
|Toxic Mechanics
|Toxin Mechanics
|-
|-
|Electric (Tingling)
|Tingling ({{Electric}})
|Tingling Singularity
|Tingling Singularity
|Tingling Phase
|Tingling Phase
|Tingling Mixture
|Tingling Mixture
|Toxic Mechanics
|Tingling Mechanics
|-
|-
|Non-Attribute (Materialized)
|Materialized ({{Non-Attribute}})
|Materialized Singularity
|Materialized Singularity
|Materialized Phase
|Materialized Phase
|Materialized Mixture
|Materialized Mixture
|Toxic Mechanics
|Materialized Mechanics
|-
|-
|Chill (Frozen)
|Frozen ({{Chill}})
|Chill Singularity
|Frozen Singularity
|Frozen Phase
|Frozen Phase
|Materialized Mixture
|Frozen Mixture
|Toxic Mechanics
|Frozen Mechanics
|-
|-
|Fire (Burning)
|Burning ({{Fire}})
|Burning Singularity
|Burning Singularity
|Burning Phase
|Burning Phase
|Burning Mixture
|Burning Mixture
|Toxic Mechanics
|Burning Mechanics
|}
|}
Notes:


Currently (as of 07/07/2024), no Descendant benefit from both parts of the following Reactors:
Currently (as of 07/07/2024), no Descendants benefit from both parts of the following Reactors:
* Toxin Singularity
* Toxin Mixture
* Tingling Mechanics
* Frozen Singularity
* Frozen Phase


* Toxin: Toxic Singularity, Toxic Mixture.
=== Hard Mode Target Farming ===
* Electric: Tingling Mechanics.
* Chill: Frozen Singularity, Frozen Phase.
 
=====Hard Mode Target Farming=====
{| class="wikitable sortable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
!colspan="6"|Updated July 10th
! colspan="6" |Updated July 10th
|-
|-
|'''Field'''
|'''Region'''
|'''Battlefield'''
|'''Battlefield'''
|'''Attribute'''
|'''Attribute'''
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|'''Skill'''
|'''Skill'''
|-
|-
|rowspan="3"|'''Kingston'''
| rowspan="3" |'''Kingston'''
|The Fallen Theater
|The Fallen Theater
|Toxic
|Toxic
|Special
|Impact
|Dimension
|Dimension
|-
|-
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|Fusion
|Fusion
|-
|-
|rowspan="5"|'''Sterile Land'''
| rowspan="5" |'''Sterile Land'''
|Classified Area
|Classified Area
|Electric
|Electric
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|Dimension
|Dimension
|-
|-
|rowspan="5"|'''Vespers'''
| rowspan="5" |'''Vespers'''
|The Lumber Yard
|The Lumber Yard
|Fire
|Fire
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|-
|-
|Timber
|Timber
|colspan="3"|Processor
| colspan="3" |Processor
|-
|-
|rowspan="4"|'''Echo Swamp'''
| rowspan="4" |'''Echo Swamp'''
|Abandoned Zone
|Abandoned Zone
|Chill
|Chill
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|Fusion
|Fusion
|-
|-
|rowspan="5"|'''Agna Desert'''
| rowspan="5" |'''Agna Desert'''
|Miragestone
|Miragestone
|Chill
|Chill
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|Fusion
|Fusion
|-
|-
|rowspan="5"|'''White-night Gulch'''
| rowspan="5" |'''White-night Gulch'''
|The Mountaintops
|The Mountaintops
|Non-Attribute
|Non-Attribute
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|-
|-
|Moongrave Basin
|Moongrave Basin
|colspan="3"|Sensor
| colspan="3" |Sensor
|-
|-
|rowspan="5"|'''Hagios'''
| rowspan="5" |'''Hagios'''
|The Corrupted Zone  
|The Corrupted Zone  
|Electric
|Electric
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|Dimension
|Dimension
|-
|-
|rowspan="5"|'''Fortress'''
| rowspan="5" |'''Fortress'''
|Frozen Valley
|Frozen Valley
|Chill
|Chill

Revision as of 10:23, 18 July 2024

Reactors are the conduits used by Descendants to channel their Arche Abilities, and must be equipped to use Skills.

They each have two types of Skill Power Boosts, relative to the elemental Attribute and Type of Skills.

Attributes

  • Toxin ( Toxic)
  • Tingling ( Electric)
  • Materialized ( Non-Attribute)
  • Frozen ( Chill)
  • Burning ( Fire)

Types

  • Singularity ( Singular)
  • Phase ( Dimension)
  • Mixture ( Fusion)
  • Mechanics ( Tech)

Attribute x Type Matrix

Reactors
Types (columns) / Attributes (rows) Singularity ( Singular) Phase ( Dimension) Mixture ( Fusion) Mechanics ( Tech)
Toxin ( Toxic) Toxin Singularity Toxin Phase Toxin Mixture Toxin Mechanics
Tingling ( Electric) Tingling Singularity Tingling Phase Tingling Mixture Tingling Mechanics
Materialized ( Non-Attribute) Materialized Singularity Materialized Phase Materialized Mixture Materialized Mechanics
Frozen ( Chill) Frozen Singularity Frozen Phase Frozen Mixture Frozen Mechanics
Burning ( Fire) Burning Singularity Burning Phase Burning Mixture Burning Mechanics

Currently (as of 07/07/2024), no Descendants benefit from both parts of the following Reactors:

  • Toxin Singularity
  • Toxin Mixture
  • Tingling Mechanics
  • Frozen Singularity
  • Frozen Phase

Hard Mode Target Farming

Updated July 10th
Region Battlefield Attribute Ammo Skill
Kingston The Fallen Theater Toxic Impact Dimension
Grand Square Electric General Dimension
The Destruction Chill General Fusion
Sterile Land Classified Area Electric Special Fusion
Ironworks Electric Impact Fusion
Restricted Zone Chill Impact Tech
Repository Electric Heavy Fusion
Rockfall Non-Attribute General Dimension
Vespers The Lumber Yard Fire Special Singular
Moonlight Lake Toxic Impact Tech
Lost Supply Depot Fire Impact Tech
The Ruins Toxic General Tech
Timber Processor
Echo Swamp Abandoned Zone Chill Special Singular
Misty Woods Non-Attribute Special Fusion
Derelict Covert Non-Attribute Heavy Singular
Muskeg Swamp Fire General Fusion
Agna Desert Miragestone Chill Special Tech
Remnant Fire Impact Dimension
The Storage Electric Heavy Singular
Vermillion Waste Chill Heavy Singular
The Mining Site Fire Heavy Fusion
White-night Gulch The Mountaintops Non-Attribute Special Dimension
Shipment Base Fire Special Tech
Hatchery Fire Impact Singular
Observatory Toxic Heavy Dimension
Moongrave Basin Sensor
Hagios The Corrupted Zone Electric Special Singular
Starfall Road Fire Heavy Dimension
Dune Base Chill General Singular
Forward Base Non-Attribute General Fusion
Fractured Monolith Fire General Dimension
Fortress Frozen Valley Chill Impact Singular
Fallen Ark Non-Attribute Impact Fusion
Convertor Facility Chill Heavy Fusion
Defense Line Non-Attribute Heavy Dimension
The Aurora Forest Electric General Fusion