Bunny

From The First Descendant Wiki
Revision as of 19:57, 2 June 2024 by Tiln (talk | contribs) ((Re)populated the character images)
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Default Name
Default Name

Description: Vivacious and lively, she likes to 'zap' her colleagues as a prank. Herb candy is her favorite.

Passive: Rabbit Foot

Skill 1: Thrill Bomb

Skill 2: Light Speeding

Skill 3: Lightning Emission

Skill 4: Maximum Power

Sex: Female

Introduced: Launch


Vivacious and lively, she likes to 'zap' her colleagues as a prank. Herb candy is her favorite.

Release Date: TBD (Launch)

Acquisition

TBD TBD

Exclusive Modules

NameRaritySocketLevel 0 CostLevel 0 Effect
Bionic FuelTranscendentRutile16Modifies Speed of Light to consume HP instead of MP.
Electric CondenseTranscendentXantic16Changes Maximum Power into a form that causes damage around Bunny.
Electric TransitionTranscendentCerulean14Modifies Speed of Light to recover Energy Shield continuously in proportion to the distance traveled.
SuperconductorTranscendentXantic16Adds a debuff that reduces the enemy's ATK to the Electruction effect that Bunny inflicts.

Story

Raised by her grandmother after her parents passed away when she was young, Bunny showed signs of having sticky fingers. It was that propensity that also triggered her Arche.

On the day she stole a grenade and ran off to hide amongst oil tanks, nobody could get close to her. Her grandmother came to handle the situation, and seeing her startled Bunny so much that she dropped the grenade. She doesn't remember what happened afterwards, but the incident report at the time states the occurrence of a powerful electromagnetic explosion.

The HQ gave Bunny, who showed superhuman powers that day, a second chance. The triggering of her ability at such a young age left Bunny in a total paralysis. But thanks to her grandmother's devoted care and injections of special medications, she was able to move again and now she blitzes around the battlefield as a Descendant.



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Passive

Electric Fusion

Rabbit Foot


Deals damage to nearby enemies upon landing after a Double Jump.

Gains Electricity proportional to the travel distance.

If there is no movement for a certain period, Electricity is gradually consumed.

Electricity During Movement
Acquisition Cycle per 1m
Acquire Max Electricity x 0.2%
Electricity While Stopped
Cost Interval Every Cycle
Cost Amount Max Electricity in 1 sec x 15.0%
On Double Jump
Damage Skill Power x 128.8%
Damage Range Radius 4.0m
Max Expandable Range 300%


Skills

Electric Fusion

Thrill Bomb


Creates a Thrill Bomb that targets the nearest enemy within range, dealing damage. This damage increases proportionally to the amount of Electricity.

Inflicts Electrocution on enemies hit.

Basic Info
Cooldown 10.0s
Electricity Cost 100.0
Skill Effect
Damage Skill Power x 130.3% / 150.2% / ? / ?
Per 10% of Electricity Retained Skill Power x +15%
Damage Range Radius 7.0m
Max Expandable Range 300%
Max Hits x6 monsters
Electrocution
Continuous Damage Skill Power x 46.6% / 53.6% / ? / ?
Continuous Damage Interval 1.0s
Duration 3.0s



Electric Singular

Speed of Light


Always moves by Sprinting, and increases Sprint Speed.

Gains Speed of Light. Speed of Light additionally gains Electricity while moving.

Basic Info
Cooldown 2.0s
MP Cost 12.0
Continuous MP Cost Interval Every cycle
Continuous MP Cost Max 16.0 / 19.0 / 22.0 / 25.0 in 1s
Skill Effect
Sprint Speed Increase 50.0%
Electricity
Acquisition Cycle per 1m
Acquire Max Electricity x 0.6%



Electric Singular

Lightning Emission


Activates the Lightning Emission state. Deals damage to nearby enemies when moving a certain distance, increases damage proportional to the amount of Electricity. Inflicts Electrocution on enemies hit.

Basic Info
Cooldown 30.0s
Electricity Cost 266.0
Lightning Emission
Move Distance Emits every 7.0m moved
Damage Skill Power x 139.7% / 171.2% / ? / 178.1%
Per 10% of Electricity Retained Skill Power x +15%
Effect Range Radius 7.0m
Max Expandable Range 300%
Duration 20.0s
Electrocution
Continuous Damage Skill Power x 49.9% / 61.1% / ? / 63.6%
Continuous Damage Interval 1.0s
Duration 3.0s



Electric Fusion

Maximum Power


Discharges electricity forward. Deals damage on enemies that come into contact with the electricity, with the damage increasing gradually based on the discharge time. Ends when Electricity runs out.

Basic Info
Cooldown 30.0s / 41.0s / ? / ?
Cost Interval Every cycle
Continuous Electricity Cost Max 240.0 in 1s
Skill Effect
Lv.2 Damage Increase Time Maintain for 1.1s
Lv.3 Damage Increase Time Maintain for 1.1s
Lv.1 Damage Skill Power x 471.9% / 520.7% / ? / ?
Lv.2 Damage Lv.1 Damage x 20.0% Amplification
Lv.3 Damage Lv.1 Damage x 50.0% Amplification



Name Attribute Type Cooldown Range Duration
Thrill Bomb Electric Fusion 10s 7m Instant
Light Speeding Electric Singular 2s Continuous
Lightning Emission Electric Singular 30s 7m 20s
Maximum Power Electric Fusion 38s Continuous


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Default Name
       SPOILERS! This information comes from datamined sources and may reveal spoilers or may not make it into the final game.

Head

Body

Makeup


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TBD

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TBD

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