The full text description of what this module does when it is at enhancement level 0 (un-upgraded).
All 11 Effect properties should remain consistently types (only increasing numerical values). If a module does not have a max upgrade level of 10, leave those levels blank.
E
Electric Skill Power Modifier +20% +
I
Electrocution Immunity. Electric Resistance +7%. +
R
Explosive ATK +12% +
S
A
Explosive ATK +15%, Recoil +5% +
Explosive ATK +8%, Firearm Critical Hit Damage +3.5% +
S
Explosive ATK +8%, Firearm Critical Hit Rate +1% +
P
Explosive ATK +8%, Weak Point Damage +2% +
B
Extinguish Skill Conversion. Flame Zone absorption significantly increases Weak Point ATK instead of Skill ATK. +
F
Fire ATK +13%, Reload Time Modifier -8% +
Fire ATK +13%, Reload Time Modifire -8% +
Fire ATK +13%, Reload Time Modifire -8% +
Fire ATK +13%, Reload Time Modifire -8% +
S
Fire ATK +20%, Fire Rate -6% +
Fire ATK +20%, Fire Rate -6% +
Fire ATK +23%. Fire Rate -6% +
Fire ATK +28%. Fire Rate-6% +
F
Fire Rate +6% +
Fire Rate +6% +
Fire Rate +6% +