Property:Module:Effect0

From The First Descendant Wiki

The full text description of what this module does when it is at enhancement level 0 (un-upgraded).

All 11 Effect properties should remain consistently types (only increasing numerical values). If a module does not have a max upgrade level of 10, leave those levels blank.

Text

Showing 20 pages using this property.
S
Adds a debuff that reduces the enemy's ATK to the Electruction effect that Bunny inflicts.  +
After Reload, first shot's Firearm ATK +100% (Cooldown 20s)  +
C
After a dash, inflicts Stun at the end of a knockback. However, stacks are removed and DEF Up effect is not applied.  +
P
All Attribute Resistances +60  +
M
Assault Turret skill conversion. When using skill, summons a Healing Turret. The summoned turret operates in the same way as the existing Healing Turrets.  +
R
Base Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack.  +
Base Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack  +
Base Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack  +
Base Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack.  +
M
Base Fire Rate -10%. When firing a firearm, Firearm ATK +.25% for 2s (up to 150 stacks). Removes effect when reloading or changing firearm.  +
Base Fire Rate -10%. When firing a firearm, Firearm ATK +.4% for 2s (up to 60 stacks). Removes effect when reloading or changing firearm.  +
Base Fire Rate -10%. When firing a firearm, Firearm ATK +0.8% for 2s (up to 30 stacks) Removes effect when reloading or changing firearm  +
S
Base Fire Rate -20%, While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 1.5s (up to 10 stacks)  +
Base Fire Rate -20%. While Pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK  +
Base Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 1s (up to 10 stacks).  +
Beam Rifle Charging Speed 10%  +
I
Blaze Up skill conversion. Throws a projectile forward that spawns a Flame Zone where it lands.  +
G
Blizzard Skill conversion. Throws a projectile forward that spawns a blizzard where it lands.  +
W
Bubble Bullet skill conversion. Creates a rectangular-shaped pool of water in front.  +
H
Burn Immunity. Fire Resistance +7%.  +