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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Module:Effect0" with value "Beam Rifle Charging Speed 10%". Since there have been only a few results, also nearby values are displayed.

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List of results

  • Electric Enhancement  + (Adds Electric ATK equal to 8% of Firearm ATK)
  • Electric Enhancement  + (Adds Electric ATK equal to 8% of Firearm ATK)
  • Fire Enhancement  + (Adds Fire ATK equal to 8% of Firearm ATK)
  • Fire Enhancement  + (Adds Fire ATK equal to 8% of Firearm ATK)
  • Fire Enhancement  + (Adds Fire ATK equal to 8% of Firearm ATK)
  • Fire Enhancement  + (Adds Fire ATK equal to 8% of Firearm ATK)
  • Toxic Enhancement  + (Adds Toxic ATK equal to 8% of Firearm ATK)
  • Toxic Enhancement  + (Adds Toxic ATK equal to 8% of Firearm ATK)
  • Toxic Enhancement  + (Adds Toxic ATK equal to 8% of Firearm ATK)
  • Toxic Enhancement  + (Adds Toxic ATK equal to 8% of Firearm ATK)
  • Superconductor  + (Adds a debuff that reduces the enemy's ATK to the Electruction effect that Bunny inflicts.)
  • Strengthen First Shot  + (After Reload, first shot's Firearm ATK +100% (Cooldown 20s))
  • Collision Instinct  + (After a dash, inflicts Stun at the end of a knockback. However, stacks are removed and DEF Up effect is not applied.)
  • Polygenic Antibody  + (All Attribute Resistances +60)
  • Medical Compulsion  + (Assault Turret skill conversion. When using skill, summons a Healing Turret. The summoned turret operates in the same way as the existing Healing Turrets.)
  • Real-Life Fighter  + (Base Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack.)
  • Real-Life Fighter  + (Base Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack)
  • Real-Life Fighter  + (Base Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack)
  • Real-Life Fighter  + (Base Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack.)
  • Mental Focus  + (Base Fire Rate -10%. When firing a firearm, Firearm ATK +.25% for 2s (up to 150 stacks). Removes effect when reloading or changing firearm.)
  • Mental Focus  + (Base Fire Rate -10%. When firing a firearm, Firearm ATK +.4% for 2s (up to 60 stacks). Removes effect when reloading or changing firearm.)
  • Mental Focus  + (Base Fire Rate -10%. When firing a firearm, Firearm ATK +0.8% for 2s (up to 30 stacks) Removes effect when reloading or changing firearm)
  • Sharp Precision Shot  + (Base Fire Rate -20%, While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 1.5s (up to 10 stacks))
  • Sharp Precision Shot  + (Base Fire Rate -20%. While Pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK)
  • Sharp Precision Shot  + (Base Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 1s (up to 10 stacks).)
  • Incendiary Bomb  + (Blaze Up skill conversion. Throws a projectile forward that spawns a Flame Zone where it lands.)
  • Glacial Cloud  + (Blizzard Skill conversion. Throws a projectile forward that spawns a blizzard where it lands.)
  • Water Play  + (Bubble Bullet skill conversion. Creates a rectangular-shaped pool of water in front.)
  • Heat Release  + (Burn Immunity. Fire Resistance +7%.)
  • Electric Condense  + (Changes Maximum Power into a form that causes damage around Bunny.)
  • Chill Priority  + (Chill ATK +13%, Reload Time Modifier -8%)
  • Chill Priority  + (Chill ATK +13%, Reload Time Modifier -8%)
  • Chill Priority  + (Chill ATK +13%, Reload Time Modifier -8%)
  • Chill Priority  + (Chill ATK +13%, Reload Time Modifier -8%)
  • Refrigerate Gunbarrel  + (Chill ATK +20%, Fire Rate -6%)
  • Refrigerate Gunbarrel  + (Chill ATK +23%, Fire Rate -6%)
  • Refrigerate Gunbarrel  + (Chill ATK +28%, Fire Rate -6%)
  • Refrigerate Gunbarrel  + (Chill ATK 20%, Fire Rate -6%)
  • Cold Antibody  + (Chill Resistance +154)
  • Maximize Chill Resist  + (Chill Resistance +18%, Max HP -1.3%)
  • Chill Specialist  + (Chill Skill Power Modifier +20%)
  • Tidal Wave  + (Clean Up Skill Conversion. Does not leave watery trails when moving. When moving through a monster, inflicts skill damage on them. When the skill ends, deals AoE damage nearby.)
  • Cold Snap Watch  + (Cold Snap skill conversion. Creates a Cold Snap zone in front that remains for a certain period of time. Enemies enterting the Cold Snap zone are inflicted wtih Ice Shackle and suffer continuous damage.)
  • Self-Directed Eruption  + (Consumes Magnetic Force every second when used to pull enemies in front of Kyle. Deals great damage to nearby enemies when the skill ends.)
  • Glacial Syncytium  + (Critical Hit Resistance +4%, Chill Skill Power +3%.)
  • Electronic Syncytium  + (Critical Hit Resistance +4%, Electric Skill Power +3%.)
  • Fire Syncytium  + (Critical Hit Resistance +4%, Fire Skill Power +3%.)
  • Non-Attribute Syncytium  + (Critical Hit Resistance +4%, Non-Attribute Skill Power +3%.)
  • Venom Syncytium  + (Critical Hit Resistance +4%, Toxic Skill Power +3%. (Translation is wrong. Grants Toxic Skill Power Boost Ratio, not Skill Power))
  • Ironclad Defense  + (Critical Hit Resistance +7%)