
Close Call
Upon receiving fatal damage, gains Close Call. While Close Call is active, becomes immune to damage and Crowd Control effects for a certain period of time. When Close Call ends, recovers HP proportional to own Max HP. This effect is not affected by Incoming Recovery or Outgoing Recovery.
Basic Info | |
Cooldown | 600.0s |
Close Call | |
Duration | 5.0s |
Health Recovery Amount | Max HP x 50.0% |
More info goes here