Close Call

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Revision as of 06:34, 12 June 2024 by Geep (talk | contribs) (Add skill description using data from Final Beta Test)
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Default Name
       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.


Fire

Close Call


Upon receiving fatal damage, gains Close Call. While Close Call is active, becomes immune to damage and Crowd Control effects for a certain period of time. When Close Call ends, recovers HP proportional to own Max HP. This effect is not affected by Incoming Recovery or Outgoing Recovery.

Basic Info
Cooldown 600.0s
Close Call
Duration 5.0s
Health Recovery Amount Max HP x 50.0%

More info goes here