Jayber

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Default Name
Default Name

Description: A genius with awkward people skills. However, his social skills have been improving of late.

Passive: Turret Sync

Skill 1: Assault Turret

Skill 2: Medical Turret

Skill 3: Multi-purpose Gun

Skill 4: Reactivate

Sex: Male

Introduced: Launch


A genius with awkward people skills. However, his social skills have been improving of late.

Release Date: TBD (Launch)

Acquisition

TBD TBD

Exclusive Modules

NameRaritySocketLevel 0 CostLevel 0 Effect
Attacking CompulsionTranscendentAlmandine14Healing Turret skill conversion. When using skill, summons an Assault Turret. The summoned turret operates in the same way as the existing Assault Turrets.
Immedaite Purge CodeTranscendentAlmandine16Reactivate Skill Conversion. When using skill, instantly explodes all turrets and inflicts damage on nearby enemies. Creates Lightning AoE that deals continuous damage where the turrets exploded.
Medical CompulsionTranscendentXantic16Assault Turret skill conversion. When using skill, summons a Healing Turret. The summoned turret operates in the same way as the existing Healing Turrets.
Turret EngineeringTranscendentMalachite14Multi-purpose Gun skill conversion. When using skill, recovers the HP of all summoned turrets and extends their duration. Does not switch turrets to Enhanced mode.

Story

Jayber suffered a mysterious disease as soon as he was born. The rumor that the infection was spread by the Vulgus could not be verified. Regardless, it caused a brain anomaly that forced him to be separated from his family to receive special drug treatment from Magisters.

He was 5 years old when his Arche ability was triggered. When equipment constantly broke down and malfunctioned before his examination, the Magisters found it odd and began to investigate. The subsequent Arche test led to the discovery of Jayber's deviously genius mind and his ability to control machinery remotely.

He is known for his lack of social skills, but the latest personnel report indicated that Jayber, after surviving a crisis in a recent mission with the help of his teammates, is slowly changing his attitude.



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Passive

Non-Attribute

Turret Sync


When an Assault Turret and a Medical Turret are both summoned, gains Turret Sync.

Turret Sync
Firearm ATK Increase Amount 20.0%
Skill Power Increase 20.0%


Skills

Non-Attribute Dimension

Assault Turret


Summons an Assault Turret. The Assault Turret remains on the battlefield to attack enemies.

When hit by a Unique Weapon, it creates a Damage Zone dealing continuous damage to nearby enemies.

Basic Info
Cooldown 20.0s
MP Cost 30.0
Assault Turret
Damage Skill Power x 100.0%
Duration 12.0s
HP Summoner's 72.0%
Shield Summoner's 72.0%
Skill Power Modifier Summoner's 62.9%
DEF Summoner's 80.0%
Enhanced
Duration 10.0s
Continuous Damage Skill Power x 104.9%
Damage Interval 0.3s
Damage Range Radius 4.5m
Max Expandable Range 200%



Non-Attribute Dimension

Medical Turret


Summons a Medical Turret. The Medical Turret recovers the HP of allies within the Recovery Zone.

When hit by a Unique Weapon, it creates a Taunt Zone, taunting enemies within the area.

Basic Info
Cooldown 45.0s
MP Cost 40.0
Medical Turret
Health Recovery Amount Max HP x 2.1%
Recovery Interval 3.0s
Recovery Range Radius 6.0m
Max Expandable Range 200%
Duration 12.0s
HP Summoner's 140.0%
Shield Summoner's 140.0%
Skill Power Modifier Summoner's 62.9%
DEF Summoner's 90.0%
Enhanced
Duration 10.0s
Taunt Range Radius 5.5m
Max Expandable Range 200%



Non-Attribute Singular

Multi-purpose Gun


Equip a Unique Weapon. Hitting a turret with Unique Weapon creates a Turret Zone. Additional hits to the turret within this zone recover the turret's HP and increase its duration.

When hitting enemies, inflicts damage.

The cooldown is adjusted based on the number of bullets fired.

Basic Info
Cooldown 15.0s
MP Cost 30.0
Exclusive Weapon
Max Bullets x3 Shots
On Hitting Turret
Health Recovery Amount 60.0%
Duration Increase Amount 15.0s
On Hitting Enemy
Damage Skill Power x 520.9%



Non-Attribute Singular

Reactivate


Detonates a summoned turret, granting Overhaul. The self-destruction releases multiple fragments around, dealing Explosion DMG.

While holding Overhaul, summon turrets within the Turret Zone.

Basic Info
Cooldown 80.0s
MP Cost 30.0
Projectile
Fire Amount x3 Shots
Burst Damage Skill Power x 492.5%
Explosion Damage Range Radius 6.0m
Max Expandable Range 200%
Overhaul
Duration 30.0s



Name Attribute Type Cooldown Range Duration
Assault Turret Non-Attribute Dimension 20s 30s
Medical Turret Non-Attribute Dimension 45s +15s
Multi-purpose Gun Non-Attribute Singular 15s 10s
Reactivate Non-Attribute Singular 80s 12s


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Default Name
       SPOILERS! This information comes from datamined sources and may reveal spoilers or may not make it into the final game.

Head

Body

Makeup


[edit]
Final Tech Test (2024-05-25)
  • Turret Sync (Passive)
    • Added Non-Attribute tag
    • Now also increases Skill Power by 20%
  • Assault Turret
    • Added Non-Attribute tag
    • Changed damage scaling from "Skill Power Modifier x 90%" to "Skill Power x 100%"
    • Increased MP Cost from 20 to 30
    • Reduced Skill Power Modifier from Summoner's 100% to 62.9%
    • Changed Enhanced damage scaling from "Skill Power Modifier x 40%" to "Skill Power x 104.9%"
    • Reduced Enhanced damage range from 5.5m to 4.5m
    • Max range is limited to 200% increase
  • Medical Turret
    • Added Non-Attribute tag
    • Taunt now requires Enhanced state
    • No longer recovers ally's MP when Enhanced
    • Reduced HP Recovery from Max HP x 10% to 4.1%
    • Reduced heal range from 8m to 6m
    • Max range is limited to 200% increase
    • Reduced Skill Power Modifier from Summoner's 100% to 62.9%
    • Reduced Taunt range from 15m to 5.5m
  • Multi-Purpose Gun
    • Added Non-Attribute tag
    • Changed damage scaling from "Skill Power Modifier x 309%" to "Skill Power x 520.9%"
  • Reactivate
    • Added Non-Attribute tag
    • Changed AoE damage scaling from "Skill Power Modifier x 900%" to "Skill Power x 492.5%"
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TBD

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