Data on this page is from the Pre-Release Technical Test and may not reflect the release values.
Fire
Close Call
Upon receiving fatal damage, gains Close Call. While
Close Call is active, grants DMG Immunity and Immobilization. When
Close Call ends, recovers HP proportional to own Max HP.
Basic Info | |
Cooldown | 600.0s |
Close Call | |
Duration | 5.0s |
Health Recovery Amount | Max HP x 50.0% |
More info goes here