Yujin

From The First Descendant Wiki
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Default Name
Default Name

Description:

Passive: Stop Overreacting

Skill 1: Solidarity Healing

Skill 2: Restructure Serum

Skill 3: Stimulant Spray

Skill 4: Hyperreactive Healing Ground

Sex: Male

Introduced: Launch


Release Date: TBD (Launch)

Acquisition

TBD TBD

Exclusive Modules

Story

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Passive

Non-Attribute

Stop Overreacting


Significantly reduces the time it takes to rescue allies.

Rescued allies gain Additional Prescription.

Additional Prescription
Additional HP Amount 120.0%
Duration 10.0s


Skills

Non-Attribute Singular

Solidarity Healing


Attaches a Healing Drone to an ally.

The Drone is dismissed if it gets too far from the target or when its duration expires.

The Drone grants Sustained Recovery. Upon dismissal, grants Stimulant to both the ally and self.

Basic Info
Cooldown 40.0s
MP Cost 40.0
Sustained Recovery
Drone Duration 7.0s / / / 10.0s
Drone Range Radius 15.0m
Max Expandable Range 200%
Recovery Skill Power x 100.0%
Max Recovery Target Max HP x 5.6% / / / 8.5%
Recovery Interval 1.0s
Accelerant
Duration 5.0s
Recovery Skill Power x 100.0%
Max Recovery Target Max HP x 24.9% / / / 34.9%
Firearm ATK Increase Amount 34.5%
Skill Power Increase 23.0%


Non-Attribute Fusion

Restructure Serum


Fires Restructure Serum forward.

Enemies hit by Restructure Serum are inflicted with Allergy.

Attacking enemies with Allergy heals nearby allies.

Defeating an enemy with Allergy further heals the Descendant.

Basic Info
Maximum Stacks 2
Stack Cooldown 30.0s
MP Cost 32.0
Allergy
Duration 5.0s
Received DMG Increase 10.0%
Recovery range when hitting an enemy Radius 8.0m
Max Expandable Range 250%
Projectile Speed Increase 0.0%
Recovery interval when hitting an enemy 1.0s / ? / ? / 0.2s
Recovery per enemy hit Skill Power x 100.0%
Max Recovery Target Max HP x 5.1% / ? / ? / 8.0%
Recovery per enemy defeated Skill Power x 100.0%
Max Recovery Target Max HP x 15.4% / ? / ? / 24.9%


Non-Attribute Singular

Stimulant Spray


Grants Stimulation to nearby allies.

Allies receive healing proportional to the number of times they were hit when Stimulation ends.

Basic Info
Cooldown 60.0s
MP Cost 55.0
Range Radius 6.0m
Max Expandable Range 250%
Stimulation
Duration 10.0s
Damage Reduction 10.0% / 25.0%
Recovery Skill Power x 100.0% / ? / ? / 100.0%
Max Recovery Target Max HP x 45.9% / ? / ? / 59.8%
Max Received Hits 15


Non-Attribute Fusion

Hyperreactive Healing Ground


Enters skill standby mode upon use. The skill can be used with the attack button and canceled it with the aim button.

Heals allies and self within a circular range, grants Purification, and provides Immunity to debuffs.

The amount healed increases based on the number of allies and enemies within range.

When the skill ends, grants self Hyper Activity.

Basic Info
Cooldown 120.0s
MP Cost 70.0
Skill Effect
Range Radius 8.0m
Max Expandable Range 250%
Percentage Increase per Ally 50%
Percentage Increase per Enemy 10%
Max Percentage Increase 100%
Recovery Skill Power x 100.0%
Max Recovery Target Max HP x 85.0%
Purification
Duration 10.0s
Hyper Activity
Duration 10.0s
Firearm ATK Increase 23.0%
Skill Power Increase 34.5%



Name Attribute Type Cooldown Range Duration
Solidarity Healing Non-Attribute Instant
Restructure Serum Non-Attribute Instant
Stimulant Spray Non-Attribute Instant
Hyperreactive Healing Ground Non-Attribute Instant


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Default Name
       SPOILERS! This information comes from datamined sources and may reveal spoilers or may not make it into the final game.

Head

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Body

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Makeup

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TBD

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